/** * Simple shader that just draw one icon at the specified location * does not need any vertex input (producing less call to immBegin/End) */ #ifndef USE_GPU_SHADER_CREATE_INFO uniform mat4 ModelViewProjectionMatrix; uniform vec4 rect_icon; uniform vec4 rect_geom; out vec2 texCoord_interp; #endif void main() { vec2 uv; vec2 co; if (gl_VertexID == 0) { co = rect_geom.xy; uv = rect_icon.xy; } else if (gl_VertexID == 1) { co = rect_geom.xw; uv = rect_icon.xw; } else if (gl_VertexID == 2) { co = rect_geom.zw; uv = rect_icon.zw; } else { co = rect_geom.zy; uv = rect_icon.zy; } gl_Position = ModelViewProjectionMatrix * vec4(co, 0.0f, 1.0f); texCoord_interp = uv; }