#ifdef USE_WORLD_CLIP_PLANES uniform mat4 ModelMatrix; #endif /* Does Nothing */ in vec3 pos; void main() { vec4 pos_4d = vec4(pos, 1.0); gl_Position = pos_4d; #ifdef USE_WORLD_CLIP_PLANES world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz); #endif }