#if __VERSION__ == 120 attribute vec2 pos; attribute vec2 uvs; varying vec4 uvcoordsvar; #else in vec2 pos; in vec2 uvs; out vec4 uvcoordsvar; #endif void main() { uvcoordsvar = vec4(uvs, 0.0, 0.0); gl_Position = vec4(pos, 0.0, 1.0); }