/* Display a linear image texture into sRGB space */ uniform sampler2D image; in vec2 texCoord_interp; out vec4 fragColor; float linearrgb_to_srgb(float c) { if (c < 0.0031308) { return (c < 0.0) ? 0.0 : c * 12.92; } else { return 1.055 * pow(c, 1.0 / 2.4) - 0.055; } } void linearrgb_to_srgb(vec4 col_from, out vec4 col_to) { col_to.r = linearrgb_to_srgb(col_from.r); col_to.g = linearrgb_to_srgb(col_from.g); col_to.b = linearrgb_to_srgb(col_from.b); col_to.a = col_from.a; } void main() { fragColor = texture(image, texCoord_interp.st); linearrgb_to_srgb(fragColor, fragColor); }