/* Simpler version of gpu_shader_text_vert that supports only 2D translation. */ uniform mat4 ModelViewProjectionMatrix; in vec4 pos; /* rect */ in vec4 tex; /* rect */ in vec4 col; out vec4 pos_rect; out vec4 tex_rect; out vec4 color; void main() { /* Manual mat4*vec2 */ pos_rect = ModelViewProjectionMatrix[0].xyxy * pos.xxzz; pos_rect += ModelViewProjectionMatrix[1].xyxy * pos.yyww; pos_rect += ModelViewProjectionMatrix[3].xyxy; tex_rect = tex; color = col; }