/* DataToC output of file */ int datatoc_gpu_shader_vertex_glsl_size = 240; char datatoc_gpu_shader_vertex_glsl[] = { 13, 10,118, 97,114,121,105,110,103, 32,118,101, 99, 51, 32,118, 97,114,112,111,115,105,116,105,111,110, 59, 13, 10,118, 97,114,121,105,110,103, 32,118,101, 99, 51, 32,118, 97,114,110,111,114, 109, 97,108, 59, 13, 10, 13, 10,118,111,105,100, 32,109, 97,105,110, 40, 41, 13, 10,123, 13, 10, 9,118,101, 99, 52, 32, 99,111, 32, 61, 32,103,108, 95, 77,111,100,101,108, 86,105,101,119, 77, 97,116,114,105,120, 32, 42, 32,103,108, 95, 86,101,114,116,101, 120, 59, 13, 10, 13, 10, 9,118, 97,114,112,111,115,105,116,105,111,110, 32, 61, 32, 99,111, 46,120,121,122, 59, 13, 10, 9,118, 97,114,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,103,108, 95, 78,111,114,109, 97,108, 77, 97, 116,114,105,120, 32, 42, 32,103,108, 95, 78,111,114,109, 97,108, 41, 59, 13, 10, 9,103,108, 95, 80,111,115,105,116,105,111,110, 32, 61, 32,103,108, 95, 80,114,111,106,101, 99,116,105,111,110, 77, 97,116,114,105,120, 32, 42, 32, 99,111, 59, 13, 10, 13, 10, 0};