/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "gpu_interface_info.hh" #include "gpu_shader_create_info.hh" GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_overlays_merge) .vertex_in(0, Type::VEC2, "pos") .vertex_in(1, Type::VEC2, "texCoord") .vertex_out(smooth_tex_coord_interp_iface) .fragment_out(0, Type::VEC4, "fragColor") .push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type::BOOL, "display_transform") .push_constant(Type::BOOL, "overlay") /* Sampler slots should match OCIO's. */ .sampler(0, ImageType::FLOAT_2D, "image_texture") .sampler(1, ImageType::FLOAT_2D, "overlays_texture") .vertex_source("gpu_shader_2D_image_vert.glsl") .fragment_source("gpu_shader_image_overlays_merge_frag.glsl") .do_static_compilation(true);