/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "gpu_interface_info.hh" #include "gpu_shader_create_info.hh" /* TODO(jbakker): Skipped as data doesn't fit as push constant. */ GPU_SHADER_CREATE_INFO(gpu_shader_2D_line_dashed_uniform_color) .vertex_in(0, Type::VEC3, "pos") .vertex_out(flat_color_iface) .push_constant(Type::MAT4, "ModelViewProjectionMatrix") .vertex_source("gpu_shader_2D_line_dashed_uniform_color_vert.glsl") .fragment_source("gpu_shader_2D_line_dashed_frag.glsl") .do_static_compilation(true);