/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "gpu_interface_info.hh" #include "gpu_shader_create_info.hh" GPU_SHADER_CREATE_INFO(gpu_shader_3D_depth_only) .vertex_in(0, Type::VEC3, "pos") .vertex_out(flat_color_iface) .push_constant(Type::MAT4, "ModelViewProjectionMatrix") .vertex_source("gpu_shader_3D_vert.glsl") .fragment_source("gpu_shader_depth_only_frag.glsl") .do_static_compilation(true); GPU_SHADER_CREATE_INFO(gpu_shader_3D_depth_only_clipped) .additional_info("gpu_shader_3D_depth_only") .additional_info("gpu_clip_planes");