/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "gpu_interface_info.hh" #include "gpu_shader_create_info.hh" /* TODO(jbakker): Skipped as it needs a uniform/storage buffer. */ GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color) .vertex_source("gpu_shader_3D_polyline_vert.glsl") .geometry_source("gpu_shader_3D_polyline_geom.glsl") .fragment_source("gpu_shader_3D_polyline_frag.glsl") .do_static_compilation(true);