/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "gpu_shader_create_info.hh" GPU_SHADER_CREATE_INFO(gpu_shader_3D_uniform_color) .vertex_in(0, Type::VEC3, "pos") .fragment_out(0, Type::VEC4, "fragColor") .push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type::VEC4, "color") .vertex_source("gpu_shader_3D_vert.glsl") .fragment_source("gpu_shader_uniform_color_frag.glsl") .additional_info("gpu_srgb_to_framebuffer_space") .do_static_compilation(true); GPU_SHADER_CREATE_INFO(gpu_shader_3D_uniform_color_clipped) .additional_info("gpu_shader_3D_uniform_color") .additional_info("gpu_clip_planes");