/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "gpu_shader_create_info.hh" GPU_SHADER_INTERFACE_INFO(gpencil_stroke_vert_iface, "geometry_in") .smooth(Type::VEC4, "finalColor") .smooth(Type::FLOAT, "finalThickness"); GPU_SHADER_INTERFACE_INFO(gpencil_stroke_geom_iface, "geometry_out") .smooth(Type::VEC4, "mColor") .smooth(Type::VEC2, "mTexCoord"); GPU_SHADER_CREATE_INFO(gpu_shader_gpencil_stroke) .vertex_in(0, Type::VEC4, "color") .vertex_in(1, Type::VEC3, "pos") .vertex_in(2, Type::FLOAT, "thickness") .vertex_out(gpencil_stroke_vert_iface) .geometry_layout(PrimitiveIn::LINES_ADJACENCY, PrimitiveOut::TRIANGLE_STRIP, 13) .geometry_out(gpencil_stroke_geom_iface) .fragment_out(0, Type::VEC4, "fragColor") .uniform_buf(0, "GPencilStrokeData", "gpencil_stroke_data") .push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type::MAT4, "ProjectionMatrix") .vertex_source("gpu_shader_gpencil_stroke_vert.glsl") .geometry_source("gpu_shader_gpencil_stroke_geom.glsl") .fragment_source("gpu_shader_gpencil_stroke_frag.glsl") .typedef_source("GPU_shader_shared.h") .do_static_compilation(true);