/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "gpu_shader_create_info.hh" GPU_SHADER_INTERFACE_INFO(keyframe_shape_iface, "") .flat(Type::VEC4, "finalColor") .flat(Type::VEC4, "finalOutlineColor") .flat(Type::VEC4, "radii") .flat(Type::VEC4, "thresholds") .flat(Type::INT, "finalFlags"); GPU_SHADER_CREATE_INFO(gpu_shader_keyframe_shape) .vertex_in(0, Type::VEC4, "color") .vertex_in(1, Type::VEC4, "outlineColor") .vertex_in(2, Type::VEC2, "pos") .vertex_in(3, Type::FLOAT, "size") .vertex_in(4, Type ::INT, "flags") .vertex_out(keyframe_shape_iface) .fragment_out(0, Type::VEC4, "fragColor") .push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type::VEC2, "ViewportSize") .push_constant(Type::FLOAT, "outline_scale") .vertex_source("gpu_shader_keyframe_shape_vert.glsl") .fragment_source("gpu_shader_keyframe_shape_frag.glsl") .do_static_compilation(true);