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/source/blender/gpu/shaders/material/
/source/blender/gpu/shaders/material/
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gpu_shader_material_add_shader.glsl
gpu_shader_material_ambient_occlusion.glsl
gpu_shader_material_anisotropic.glsl
gpu_shader_material_attribute.glsl
gpu_shader_material_background.glsl
gpu_shader_material_bevel.glsl
gpu_shader_material_blackbody.glsl
gpu_shader_material_bright_contrast.glsl
gpu_shader_material_bump.glsl
gpu_shader_material_camera.glsl
gpu_shader_material_clamp.glsl
gpu_shader_material_color_ramp.glsl
gpu_shader_material_color_util.glsl
gpu_shader_material_combine_hsv.glsl
gpu_shader_material_combine_rgb.glsl
gpu_shader_material_combine_xyz.glsl
gpu_shader_material_diffuse.glsl
gpu_shader_material_displacement.glsl
gpu_shader_material_eevee_specular.glsl
gpu_shader_material_emission.glsl
gpu_shader_material_fractal_noise.glsl
gpu_shader_material_fresnel.glsl
gpu_shader_material_gamma.glsl
gpu_shader_material_geometry.glsl
gpu_shader_material_glass.glsl
gpu_shader_material_glossy.glsl
gpu_shader_material_hair_info.glsl
gpu_shader_material_hash.glsl
gpu_shader_material_holdout.glsl
gpu_shader_material_hue_sat_val.glsl
gpu_shader_material_invert.glsl
gpu_shader_material_layer_weight.glsl
gpu_shader_material_light_falloff.glsl
gpu_shader_material_light_path.glsl
gpu_shader_material_map_range.glsl
gpu_shader_material_mapping.glsl
gpu_shader_material_math.glsl
gpu_shader_material_math_util.glsl
gpu_shader_material_mix_rgb.glsl
gpu_shader_material_mix_shader.glsl
gpu_shader_material_noise.glsl
gpu_shader_material_normal.glsl
gpu_shader_material_normal_map.glsl
gpu_shader_material_object_info.glsl
gpu_shader_material_output_material.glsl
gpu_shader_material_output_world.glsl
gpu_shader_material_particle_info.glsl
gpu_shader_material_principled.glsl
gpu_shader_material_refraction.glsl
gpu_shader_material_rgb_curves.glsl
gpu_shader_material_rgb_to_bw.glsl
gpu_shader_material_separate_hsv.glsl
gpu_shader_material_separate_rgb.glsl
gpu_shader_material_separate_xyz.glsl
gpu_shader_material_set.glsl
gpu_shader_material_shader_to_rgba.glsl
gpu_shader_material_squeeze.glsl
gpu_shader_material_subsurface_scattering.glsl
gpu_shader_material_tangent.glsl
gpu_shader_material_tex_brick.glsl
gpu_shader_material_tex_checker.glsl
gpu_shader_material_tex_environment.glsl
gpu_shader_material_tex_gradient.glsl
gpu_shader_material_tex_image.glsl
gpu_shader_material_tex_magic.glsl
gpu_shader_material_tex_musgrave.glsl
gpu_shader_material_tex_noise.glsl
gpu_shader_material_tex_sky.glsl
gpu_shader_material_tex_voronoi.glsl
gpu_shader_material_tex_wave.glsl
gpu_shader_material_tex_white_noise.glsl
gpu_shader_material_texture_coordinates.glsl
gpu_shader_material_toon.glsl
gpu_shader_material_translucent.glsl
gpu_shader_material_transparent.glsl
gpu_shader_material_uv_map.glsl
gpu_shader_material_vector_curves.glsl
gpu_shader_material_vector_displacement.glsl
gpu_shader_material_vector_math.glsl
gpu_shader_material_velvet.glsl
gpu_shader_material_vertex_color.glsl
gpu_shader_material_volume_absorption.glsl
gpu_shader_material_volume_info.glsl
gpu_shader_material_volume_principled.glsl
gpu_shader_material_volume_scatter.glsl
gpu_shader_material_wireframe.glsl
gpu_shader_material_world_normals.glsl