#ifndef VOLUMETRICS void node_bsdf_anisotropic(vec4 color, float roughness, float anisotropy, float rotation, vec3 N, vec3 T, float use_multiscatter, out Closure result) { node_bsdf_glossy(color, roughness, N, -1, use_multiscatter, result); } #else /* Stub anisotropic because it is not compatible with volumetrics. */ # define node_bsdf_anisotropic(a, b, c, d, e, f, g, result) (result = CLOSURE_DEFAULT) #endif