#ifndef VOLUMETRICS CLOSURE_EVAL_FUNCTION_DECLARE_1(node_bsdf_diffuse, Diffuse) void node_bsdf_diffuse(vec4 color, float roughness, vec3 N, out Closure result) { CLOSURE_VARS_DECLARE_1(Diffuse); in_Diffuse_0.N = N; /* Normalized during eval. */ in_Diffuse_0.albedo = color.rgb; CLOSURE_EVAL_FUNCTION_1(node_bsdf_diffuse, Diffuse); result = CLOSURE_DEFAULT; out_Diffuse_0.radiance = render_pass_diffuse_mask(vec3(1.0), out_Diffuse_0.radiance); out_Diffuse_0.radiance *= color.rgb; result.radiance = out_Diffuse_0.radiance; /* TODO(fclem) Try to not use this. */ closure_load_ssr_data(vec3(0.0), 0.0, in_Diffuse_0.N, -1, result); } #else /* Stub diffuse because it is not compatible with volumetrics. */ # define node_bsdf_diffuse(a, b, c, d) (d = CLOSURE_DEFAULT) #endif