#ifndef VOLUMETRICS void node_bsdf_diffuse(vec4 color, float roughness, vec3 N, out Closure result) { N = normalize(N); result = CLOSURE_DEFAULT; eevee_closure_diffuse(N, color.rgb, 1.0, true, result.radiance); result.radiance = render_pass_diffuse_mask(color.rgb, result.radiance * color.rgb); closure_load_ssr_data(vec3(0.0), 0.0, N, viewCameraVec, -1, result); } #else /* Stub diffuse because it is not compatible with volumetrics. */ # define node_bsdf_diffuse #endif