void node_bsdf_refraction( vec4 color, float roughness, float ior, vec3 N, float weight, out Closure result) { N = safe_normalize(N); ClosureRefraction refraction_data; refraction_data.weight = weight; refraction_data.color = color.rgb; refraction_data.N = N; refraction_data.roughness = roughness; refraction_data.ior = ior; result = closure_eval(refraction_data); }