#ifndef VOLUMETRICS void node_bsdf_toon(vec4 color, float size, float tsmooth, vec3 N, out Closure result) { node_bsdf_diffuse(color, 0.0, N, result); } #else /* Stub toon because it is not compatible with volumetrics. */ # define node_bsdf_toon(a, b, c, d, e) (e = CLOSURE_DEFAULT) #endif