#ifndef VOLUMETRICS void node_bsdf_transparent(vec4 color, out Closure result) { result = CLOSURE_DEFAULT; result.radiance = vec3(0.0); result.transmittance = abs(color.rgb); } #else /* Stub transparent because it is not compatible with volumetrics. */ # define node_bsdf_transparent(a, b) (b = CLOSURE_DEFAULT) #endif