#ifndef VOLUMETRICS void node_bsdf_velvet(vec4 color, float sigma, vec3 N, out Closure result) { node_bsdf_diffuse(color, 0.0, N, result); } #else /* Stub velvet because it is not compatible with volumetrics. */ # define node_bsdf_velvet(a, b, c, d) (d = CLOSURE_DEFAULT) #endif