/* SPDX-License-Identifier: Apache-2.0 */ #include "testing/testing.h" #include "MEM_guardedalloc.h" #include "GPU_index_buffer.h" #include "gpu_testing.hh" namespace blender::gpu::tests { static void test_gpu_index_buffer_subbuilders() { const uint num_subbuilders = 10; const uint verts_per_subbuilders = 100; const uint vertex_len = num_subbuilders * verts_per_subbuilders; GPUIndexBufBuilder builder; GPU_indexbuf_init(&builder, GPU_PRIM_POINTS, vertex_len, vertex_len); GPUIndexBufBuilder subbuilders[num_subbuilders]; for (int subbuilder_index = 0; subbuilder_index < num_subbuilders; subbuilder_index++) { memcpy(&subbuilders[subbuilder_index], &builder, sizeof(builder)); } for (int subbuilder_index = 0; subbuilder_index < num_subbuilders; subbuilder_index++) { GPUIndexBufBuilder &subbuilder = subbuilders[subbuilder_index]; for (int subbuilder_vert_index = 0; subbuilder_vert_index < verts_per_subbuilders; subbuilder_vert_index++) { int vert_index_to_update = subbuilder_index * verts_per_subbuilders + subbuilder_vert_index; GPU_indexbuf_set_point_vert(&subbuilder, vert_index_to_update, vert_index_to_update); } } for (int subbuilder_index = 0; subbuilder_index < num_subbuilders; subbuilder_index++) { EXPECT_EQ(builder.index_len, subbuilder_index * verts_per_subbuilders); GPU_indexbuf_join(&builder, &subbuilders[subbuilder_index]); EXPECT_EQ(builder.index_len, (subbuilder_index + 1) * verts_per_subbuilders); } GPUIndexBuf *index_buffer = GPU_indexbuf_build(&builder); EXPECT_NE(index_buffer, nullptr); GPU_INDEXBUF_DISCARD_SAFE(index_buffer); } GPU_TEST(gpu_index_buffer_subbuilders) } // namespace blender::gpu::tests