/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "vk_batch.hh" namespace blender::gpu { void VKBatch::draw(int /*v_first*/, int /*v_count*/, int /*i_first*/, int /*i_count*/) { } void VKBatch::draw_indirect(GPUStorageBuf * /*indirect_buf*/, intptr_t /*offset*/) { } void VKBatch::multi_draw_indirect(GPUStorageBuf * /*indirect_buf*/, int /*count*/, intptr_t /*offset*/, intptr_t /*stride*/) { } } // namespace blender::gpu