/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "vk_framebuffer.hh" namespace blender::gpu { void VKFrameBuffer::bind(bool /*enabled_srgb*/) { } bool VKFrameBuffer::check(char /*err_out*/[256]) { return false; } void VKFrameBuffer::clear(eGPUFrameBufferBits /*buffers*/, const float /*clear_col*/[4], float /*clear_depth*/, uint /*clear_stencil*/) { } void VKFrameBuffer::clear_multi(const float (* /*clear_col*/)[4]) { } void VKFrameBuffer::clear_attachment(GPUAttachmentType /*type*/, eGPUDataFormat /*data_format*/, const void * /*clear_value*/) { } void VKFrameBuffer::attachment_set_loadstore_op(GPUAttachmentType /*type*/, eGPULoadOp /*load_action*/, eGPUStoreOp /*store_action*/) { } void VKFrameBuffer::read(eGPUFrameBufferBits /*planes*/, eGPUDataFormat /*format*/, const int /*area*/[4], int /*channel_len*/, int /*slot*/, void * /*r_data*/) { } void VKFrameBuffer::blit_to(eGPUFrameBufferBits /*planes*/, int /*src_slot*/, FrameBuffer * /*dst*/, int /*dst_slot*/, int /*dst_offset_x*/, int /*dst_offset_y*/) { } } // namespace blender::gpu