/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "vk_uniform_buffer.hh" namespace blender::gpu { void VKUniformBuffer::update(const void * /*data*/) { } void VKUniformBuffer::bind(int /*slot*/) { } void VKUniformBuffer::unbind() { } } // namespace blender::gpu