/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "vk_vertex_buffer.hh" namespace blender::gpu { void VKVertexBuffer::bind_as_ssbo(uint /*binding*/) { } void VKVertexBuffer::bind_as_texture(uint /*binding*/) { } void VKVertexBuffer::wrap_handle(uint64_t /*handle*/) { } void VKVertexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/) { } const void *VKVertexBuffer::read() const { return nullptr; } void *VKVertexBuffer::unmap(const void * /*mapped_data*/) const { return nullptr; } void VKVertexBuffer::acquire_data() { } void VKVertexBuffer::resize_data() { } void VKVertexBuffer::release_data() { } void VKVertexBuffer::upload_data() { } void VKVertexBuffer::duplicate_data(VertBuf * /*dst*/) { } } // namespace blender::gpu