/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2015 Blender Foundation. All rights reserved. */ /** \file * \ingroup imbuf */ #ifndef __IMB_COLORMANAGEMENT_INLINE_C__ #define __IMB_COLORMANAGEMENT_INLINE_C__ #include "BLI_math_vector.h" #include "IMB_colormanagement_intern.h" float IMB_colormanagement_get_luminance(const float rgb[3]) { return dot_v3v3(imbuf_luma_coefficients, rgb); } unsigned char IMB_colormanagement_get_luminance_byte(const unsigned char rgb[3]) { float rgbf[3]; float val; rgb_uchar_to_float(rgbf, rgb); val = dot_v3v3(imbuf_luma_coefficients, rgbf); return unit_float_to_uchar_clamp(val); } void IMB_colormanagement_xyz_to_rgb(float rgb[3], const float xyz[3]) { mul_v3_m3v3(rgb, imbuf_xyz_to_rgb, xyz); } void IMB_colormanagement_rgb_to_xyz(float xyz[3], const float rgb[3]) { mul_v3_m3v3(xyz, imbuf_rgb_to_xyz, rgb); } #endif /* __IMB_COLORMANAGEMENT_INLINE_H__ */