/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2015 Blender Foundation. All rights reserved. */ /** \file * \ingroup imbuf */ #ifndef __IMB_COLORMANAGEMENT_INLINE_C__ #define __IMB_COLORMANAGEMENT_INLINE_C__ #include "BLI_math_vector.h" #include "IMB_colormanagement_intern.h" void IMB_colormanagement_get_luminance_coefficients(float r_rgb[3]) { copy_v3_v3(r_rgb, imbuf_luma_coefficients); } float IMB_colormanagement_get_luminance(const float rgb[3]) { return dot_v3v3(imbuf_luma_coefficients, rgb); } unsigned char IMB_colormanagement_get_luminance_byte(const unsigned char rgb[3]) { float rgbf[3]; float val; rgb_uchar_to_float(rgbf, rgb); val = dot_v3v3(imbuf_luma_coefficients, rgbf); return unit_float_to_uchar_clamp(val); } void IMB_colormanagement_xyz_to_scene_linear(float scene_linear[3], const float xyz[3]) { mul_v3_m3v3(scene_linear, imbuf_xyz_to_scene_linear, xyz); } void IMB_colormanagement_scene_linear_to_xyz(float xyz[3], const float scene_linear[3]) { mul_v3_m3v3(xyz, imbuf_scene_linear_to_xyz, scene_linear); } void IMB_colormanagement_rec709_to_scene_linear(float scene_linear[3], const float rec709[3]) { mul_v3_m3v3(scene_linear, imbuf_rec709_to_scene_linear, rec709); } void IMB_colormanagement_scene_linear_to_rec709(float rec709[3], const float scene_linear[3]) { mul_v3_m3v3(rec709, imbuf_scene_linear_to_rec709, scene_linear); } void IMB_colormanagement_scene_linear_to_srgb_v3(float srgb[3], const float scene_linear[3]) { mul_v3_m3v3(srgb, imbuf_scene_linear_to_rec709, scene_linear); linearrgb_to_srgb_v3_v3(srgb, srgb); } void IMB_colormanagement_srgb_to_scene_linear_v3(float scene_linear[3], const float srgb[3]) { srgb_to_linearrgb_v3_v3(scene_linear, srgb); mul_m3_v3(imbuf_rec709_to_scene_linear, scene_linear); } void IMB_colormanagement_aces_to_scene_linear(float scene_linear[3], const float aces[3]) { mul_v3_m3v3(scene_linear, imbuf_aces_to_scene_linear, aces); } void IMB_colormanagement_scene_linear_to_aces(float aces[3], const float scene_linear[3]) { mul_v3_m3v3(aces, imbuf_scene_linear_to_aces, scene_linear); } #endif /* __IMB_COLORMANAGEMENT_INLINE_H__ */