/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributors: Amorilia (amorilia@users.sourceforge.net) * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/imbuf/intern/dds/ColorBlock.h * \ingroup imbdds */ /* * This file is based on a similar file from the NVIDIA texture tools * (http://nvidia-texture-tools.googlecode.com/) * * Original license from NVIDIA follows. */ // This code is in the public domain -- castanyo@yahoo.es #ifndef __COLORBLOCK_H__ #define __COLORBLOCK_H__ #include #include /// Uncompressed 4x4 color block. struct ColorBlock { ColorBlock(); ColorBlock(const uint * linearImage); ColorBlock(const ColorBlock & block); ColorBlock(const Image * img, uint x, uint y); void init(const Image * img, uint x, uint y); void init(uint w, uint h, const uint * data, uint x, uint y); void init(uint w, uint h, const float * data, uint x, uint y); void swizzle(uint x, uint y, uint z, uint w); // 0=r, 1=g, 2=b, 3=a, 4=0xFF, 5=0 bool isSingleColor(Color32 mask = Color32(0xFF, 0xFF, 0xFF, 0x00)) const; bool hasAlpha() const; // Accessors const Color32 * colors() const; Color32 color(uint i) const; Color32 & color(uint i); Color32 color(uint x, uint y) const; Color32 & color(uint x, uint y); private: Color32 m_color[4 * 4]; }; /// Get pointer to block colors. inline const Color32 * ColorBlock::colors() const { return m_color; } /// Get block color. inline Color32 ColorBlock::color(uint i) const { return m_color[i]; } /// Get block color. inline Color32 & ColorBlock::color(uint i) { return m_color[i]; } /// Get block color. inline Color32 ColorBlock::color(uint x, uint y) const { return m_color[y * 4 + x]; } /// Get block color. inline Color32 & ColorBlock::color(uint x, uint y) { return m_color[y * 4 + x]; } #endif /* __COLORBLOCK_H__ */