/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup imbdds */ /* * This file is based on a similar file from the NVIDIA texture tools * (http://nvidia-texture-tools.googlecode.com/) * * Original license from NVIDIA follows. */ /* Copyright NVIDIA Corporation 2007 -- Ignacio Castano * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include #include #include struct DDSPixelFormat { uint size; uint flags; uint fourcc; uint bitcount; uint rmask; uint gmask; uint bmask; uint amask; }; struct DDSCaps { uint caps1; uint caps2; uint caps3; uint caps4; }; /** DDS file header for DX10. */ struct DDSHeader10 { uint dxgiFormat; uint resourceDimension; uint miscFlag; uint arraySize; uint reserved; }; /** DDS file header. */ struct DDSHeader { uint fourcc; uint size; uint flags; uint height; uint width; uint pitch; uint depth; uint mipmapcount; uint reserved[11]; DDSPixelFormat pf; DDSCaps caps; uint notused; DDSHeader10 header10; /* Helper methods. */ DDSHeader(); void setWidth(uint w); void setHeight(uint h); void setDepth(uint d); void setMipmapCount(uint count); void setTexture2D(); void setTexture3D(); void setTextureCube(); void setLinearSize(uint size); void setPitch(uint pitch); void setFourCC(uint8 c0, uint8 c1, uint8 c2, uint8 c3); void setFormatCode(uint code); void setSwizzleCode(uint8 c0, uint8 c1, uint8 c2, uint8 c3); void setPixelFormat(uint bitcount, uint rmask, uint gmask, uint bmask, uint amask); void setDX10Format(uint format); void setNormalFlag(bool b); void setSrgbFlag(bool b); void setHasAlphaFlag(bool b); void setUserVersion(int version); // void swapBytes(); bool hasDX10Header() const; uint signature() const; uint toolVersion() const; uint userVersion() const; bool isNormalMap() const; bool isSrgb() const; bool hasAlpha() const; uint d3d9Format() const; }; /** DirectDraw Surface. (DDS) */ class DirectDrawSurface { public: DirectDrawSurface(unsigned char *mem, uint size); bool isValid() const; bool isSupported() const; bool hasAlpha() const; uint mipmapCount() const; uint fourCC() const; uint width() const; uint height() const; uint depth() const; bool isTexture1D() const; bool isTexture2D() const; bool isTexture3D() const; bool isTextureCube() const; void setNormalFlag(bool b); void setHasAlphaFlag(bool b); void setUserVersion(int version); void mipmap(Image *img, uint f, uint m); /** * It was easier to copy this function from upstream than to resync. * This should be removed if a resync ever occurs. */ void *readData(uint &size); // void mipmap(FloatImage *img, uint f, uint m); void printInfo() const; private: uint blockSize() const; uint faceSize() const; uint mipmapSize(uint m) const; uint offset(uint f, uint m); void readLinearImage(Image *img); void readBlockImage(Image *img); void readBlock(ColorBlock *rgba); private: /** Memory where DDS file resides. */ Stream stream; DDSHeader header; }; void mem_read(Stream &mem, DDSPixelFormat &pf); void mem_read(Stream &mem, DDSCaps &caps); void mem_read(Stream &mem, DDSHeader &header); void mem_read(Stream &mem, DDSHeader10 &header);