/* * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Copyright 2009, Google Inc. * All rights reserved. */ /* This file comes from the chromium project, adapted to Blender to add DDS * flipping to OpenGL convention for Blender */ #include "IMB_imbuf_types.h" #include #include #include #include #include #include /* A function that flips a DXTC block. */ using FlipBlockFunction = void (*)(uint8_t *block); /* Flips a full DXT1 block in the y direction. */ static void FlipDXT1BlockFull(uint8_t *block) { /* A DXT1 block layout is: * [0-1] color0. * [2-3] color1. * [4-7] color bitmap, 2 bits per pixel. * So each of the 4-7 bytes represents one line, flipping a block is just * flipping those bytes. */ uint8_t tmp = block[4]; block[4] = block[7]; block[7] = tmp; tmp = block[5]; block[5] = block[6]; block[6] = tmp; } /* Flips the first 2 lines of a DXT1 block in the y direction. */ static void FlipDXT1BlockHalf(uint8_t *block) { /* See layout above. */ uint8_t tmp = block[4]; block[4] = block[5]; block[5] = tmp; } /* Flips a full DXT3 block in the y direction. */ static void FlipDXT3BlockFull(uint8_t *block) { /* A DXT3 block layout is: * [0-7] alpha bitmap, 4 bits per pixel. * [8-15] a DXT1 block. */ /* We can flip the alpha bits at the byte level (2 bytes per line). */ uint8_t tmp = block[0]; block[0] = block[6]; block[6] = tmp; tmp = block[1]; block[1] = block[7]; block[7] = tmp; tmp = block[2]; block[2] = block[4]; block[4] = tmp; tmp = block[3]; block[3] = block[5]; block[5] = tmp; /* And flip the DXT1 block using the above function. */ FlipDXT1BlockFull(block + 8); } /* Flips the first 2 lines of a DXT3 block in the y direction. */ static void FlipDXT3BlockHalf(uint8_t *block) { /* See layout above. */ uint8_t tmp = block[0]; block[0] = block[2]; block[2] = tmp; tmp = block[1]; block[1] = block[3]; block[3] = tmp; FlipDXT1BlockHalf(block + 8); } /* Flips a full DXT5 block in the y direction. */ static void FlipDXT5BlockFull(uint8_t *block) { /* A DXT5 block layout is: * [0] alpha0. * [1] alpha1. * [2-7] alpha bitmap, 3 bits per pixel. * [8-15] a DXT1 block. */ /* The alpha bitmap doesn't easily map lines to bytes, so we have to * interpret it correctly. Extracted from * http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt : * * The 6 "bits" bytes of the block are decoded into one 48-bit integer: * * bits = bits_0 + 256 * (bits_1 + 256 * (bits_2 + 256 * (bits_3 + * 256 * (bits_4 + 256 * bits_5)))) * * bits is a 48-bit unsigned integer, from which a three-bit control code * is extracted for a texel at location (x,y) in the block using: * * code(x,y) = bits[3*(4*y+x)+1..3*(4*y+x)+0] * * where bit 47 is the most significant and bit 0 is the least * significant bit. */ unsigned int line_0_1 = block[2] + 256 * (block[3] + 256 * block[4]); unsigned int line_2_3 = block[5] + 256 * (block[6] + 256 * block[7]); /* swap lines 0 and 1 in line_0_1. */ unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) | ((line_0_1 & 0xfff000) >> 12); /* swap lines 2 and 3 in line_2_3. */ unsigned int line_3_2 = ((line_2_3 & 0x000fff) << 12) | ((line_2_3 & 0xfff000) >> 12); block[2] = line_3_2 & 0xff; block[3] = (line_3_2 & 0xff00) >> 8; block[4] = (line_3_2 & 0xff0000) >> 16; block[5] = line_1_0 & 0xff; block[6] = (line_1_0 & 0xff00) >> 8; block[7] = (line_1_0 & 0xff0000) >> 16; /* And flip the DXT1 block using the above function. */ FlipDXT1BlockFull(block + 8); } /* Flips the first 2 lines of a DXT5 block in the y direction. */ static void FlipDXT5BlockHalf(uint8_t *block) { /* See layout above. */ unsigned int line_0_1 = block[2] + 256 * (block[3] + 256 * block[4]); unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) | ((line_0_1 & 0xfff000) >> 12); block[2] = line_1_0 & 0xff; block[3] = (line_1_0 & 0xff00) >> 8; block[4] = (line_1_0 & 0xff0000) >> 16; FlipDXT1BlockHalf(block + 8); } int FlipDXTCImage( unsigned int width, unsigned int height, unsigned int levels, int fourcc, uint8_t *data) { /* Must have valid dimensions. */ if (width == 0 || height == 0) { return 0; } /* Height must be a power-of-two. */ if ((height & (height - 1)) != 0) { return 0; } FlipBlockFunction full_block_function; FlipBlockFunction half_block_function; unsigned int block_bytes = 0; switch (fourcc) { case FOURCC_DXT1: full_block_function = FlipDXT1BlockFull; half_block_function = FlipDXT1BlockHalf; block_bytes = 8; break; case FOURCC_DXT3: full_block_function = FlipDXT3BlockFull; half_block_function = FlipDXT3BlockHalf; block_bytes = 16; break; case FOURCC_DXT5: full_block_function = FlipDXT5BlockFull; half_block_function = FlipDXT5BlockHalf; block_bytes = 16; break; default: return 0; } unsigned int mip_width = width; unsigned int mip_height = height; for (unsigned int i = 0; i < levels; i++) { unsigned int blocks_per_row = (mip_width + 3) / 4; unsigned int blocks_per_col = (mip_height + 3) / 4; unsigned int blocks = blocks_per_row * blocks_per_col; if (mip_height == 1) { /* no flip to do, and we're done. */ break; } if (mip_height == 2) { /* flip the first 2 lines in each block. */ for (unsigned int i = 0; i < blocks_per_row; i++) { half_block_function(data + i * block_bytes); } } else { /* flip each block. */ for (unsigned int i = 0; i < blocks; i++) { full_block_function(data + i * block_bytes); } /* Swap each block line in the first half of the image with the * corresponding one in the second half. * note that this is a no-op if mip_height is 4. */ unsigned int row_bytes = block_bytes * blocks_per_row; uint8_t *temp_line = new uint8_t[row_bytes]; for (unsigned int y = 0; y < blocks_per_col / 2; y++) { uint8_t *line1 = data + y * row_bytes; uint8_t *line2 = data + (blocks_per_col - y - 1) * row_bytes; memcpy(temp_line, line1, row_bytes); memcpy(line1, line2, row_bytes); memcpy(line2, temp_line, row_bytes); } delete[] temp_line; } /* mip levels are contiguous. */ data += block_bytes * blocks; mip_width = MAX(1U, mip_width >> 1); mip_height = MAX(1U, mip_height >> 1); } return 1; }