/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * Contributors: Amorilia (amorilia@gamebox.net) * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* * This file is based on a similar file from the NVIDIA texture tools * (http://nvidia-texture-tools.googlecode.com/) * * Original license from NVIDIA follows. */ // This code is in the public domain -- castanyo@yahoo.es #ifndef _DDS_IMAGE_H #define _DDS_IMAGE_H #include /// 32 bit RGBA image. class Image { public: enum Format { Format_RGB, Format_ARGB, }; Image(); ~Image(); void allocate(unsigned int w, unsigned int h); /* bool load(const char * name); void wrap(void * data, unsigned int w, unsigned int h); void unwrap(); */ unsigned int width() const; unsigned int height() const; const Color32 * scanline(unsigned int h) const; Color32 * scanline(unsigned int h); const Color32 * pixels() const; Color32 * pixels(); const Color32 & pixel(unsigned int idx) const; Color32 & pixel(unsigned int idx); const Color32 & pixel(unsigned int x, unsigned int y) const; Color32 & pixel(unsigned int x, unsigned int y); Format format() const; void setFormat(Format f); private: void free(); private: unsigned int m_width; unsigned int m_height; Format m_format; Color32 * m_data; }; inline const Color32 & Image::pixel(unsigned int x, unsigned int y) const { return pixel(y * width() + x); } inline Color32 & Image::pixel(unsigned int x, unsigned int y) { return pixel(y * width() + x); } #endif // _DDS_IMAGE_H