/** * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * dither.c * * $Id$ */ #include "BLI_blenlib.h" #include "imbuf.h" #include "imbuf_patch.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" void IMB_dit0(struct ImBuf * ibuf, short ofs, short bits) { int x, y, and, add, pix; uchar *rect; rect= (uchar *)ibuf->rect; rect +=ofs; bits = 8 - bits; and = ~((1 << bits)-1); add = 1 << (bits - 1); for (y = ibuf->y; y > 0; y--){ for (x = ibuf->x; x > 0; x--) { pix = *rect + add; if (pix > 255) pix = 255; *rect = pix & and; rect += 4; } } } void IMB_dit2(struct ImBuf * ibuf, short ofs, short bits) { short x,y,pix,and,add1,add2; uchar *rect; uchar dit[4]; rect= (uchar *)ibuf->rect; rect +=ofs; bits = 8 - bits; and = ~((1<>= -bits; dit[1] >>= -bits; dit[2] >>= -bits; dit[3] >>= -bits; } else{ dit[0] <<= bits; dit[1] <<= bits; dit[2] <<= bits; dit[3] <<= bits; } for(y=ibuf->y;y>0;y--){ if(y & 1){ add1=dit[0]; add2=dit[1]; } else{ add1=dit[2]; add2=dit[3]; } for(x=ibuf->x;x>0;x--){ pix = *rect; if (x & 1) pix += add1; else pix += add2; if (pix>255) pix=255; *rect = pix & and; rect += 4; } } }