/* * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * This file was moved here from the src/ directory. It is meant to * deal with endianness. It resided in a general blending lib. The * other functions were only used during rendering. This single * function remained. It should probably move to imbuf/intern/util.c, * but we'll keep it here for the time being. (nzc)*/ /** \file blender/imbuf/intern/imageprocess.c * \ingroup imbuf */ /* imageprocess.c MIXED MODEL * * april 95 * * $Id$ */ #include #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "math.h" /* This define should be relocated to a global header some where Kent Mein I stole it from util.h in the plugins api */ #define MAX2(x,y) ( (x)>(y) ? (x) : (y) ) /* Only this one is used liberally here, and in imbuf */ void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf) { int size; unsigned char rt, *cp = (unsigned char *)ibuf->rect; float rtf, *cpf = ibuf->rect_float; if (ibuf->rect) { size = ibuf->x * ibuf->y; while(size-- > 0) { rt= cp[0]; cp[0]= cp[3]; cp[3]= rt; rt= cp[1]; cp[1]= cp[2]; cp[2]= rt; cp+= 4; } } if (ibuf->rect_float) { size = ibuf->x * ibuf->y; while(size-- > 0) { rtf= cpf[0]; cpf[0]= cpf[3]; cpf[3]= rtf; rtf= cpf[1]; cpf[1]= cpf[2]; cpf[2]= rtf; cpf+= 4; } } } static void pixel_from_buffer(struct ImBuf *ibuf, unsigned char **outI, float **outF, int x, int y) { int offset = ibuf->x * y * 4 + 4*x; if (ibuf->rect) *outI= (unsigned char *)ibuf->rect + offset; if (ibuf->rect_float) *outF= (float *)ibuf->rect_float + offset; } /************************************************************************** * INTERPOLATIONS * * Reference and docs: * http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms ***************************************************************************/ /* BICUBIC Interpolation functions */ /* More info: http://wiki.blender.org/index.php/User:Damiles#Bicubic_pixel_interpolation */ /* function assumes out to be zero'ed, only does RGBA */ static float P(float k){ float p1, p2, p3, p4; p1 = MAX2(k+2.0f,0); p2 = MAX2(k+1.0f,0); p3 = MAX2(k,0); p4 = MAX2(k-1.0f,0); return (float)(1.0f/6.0f)*( p1*p1*p1 - 4.0f * p2*p2*p2 + 6.0f * p3*p3*p3 - 4.0f * p4*p4*p4); } #if 0 /* older, slower function, works the same as above */ static float P(float k){ return (float)(1.0f/6.0f)*( pow( MAX2(k+2.0f,0) , 3.0f ) - 4.0f * pow( MAX2(k+1.0f,0) , 3.0f ) + 6.0f * pow( MAX2(k,0) , 3.0f ) - 4.0f * pow( MAX2(k-1.0f,0) , 3.0f)); } #endif void bicubic_interpolation_color(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v) { int i,j,n,m,x1,y1; unsigned char *dataI; float a,b,w,wx,wy[4], outR,outG,outB,outA,*dataF; /* ImBuf in must have a valid rect or rect_float, assume this is already checked */ i= (int)floor(u); j= (int)floor(v); a= u - i; b= v - j; outR = outG = outB = outA = 0.0f; /* Optimized and not so easy to read */ /* avoid calling multiple times */ wy[0] = P(b-(-1)); wy[1] = P(b- 0); wy[2] = P(b- 1); wy[3] = P(b- 2); for(n= -1; n<= 2; n++){ x1= i+n; if (x1>0 && x1 < in->x) { wx = P(n-a); for(m= -1; m<= 2; m++){ y1= j+m; if (y1>0 && y1y) { /* normally we could do this */ /* w = P(n-a) * P(b-m); */ /* except that would call P() 16 times per pixel therefor pow() 64 times, better precalc these */ w = wx * wy[m+1]; if (outF) { dataF= in->rect_float + in->x * y1 * 4 + 4*x1; outR+= dataF[0] * w; outG+= dataF[1] * w; outB+= dataF[2] * w; outA+= dataF[3] * w; } if (outI) { dataI= (unsigned char*)in->rect + in->x * y1 * 4 + 4*x1; outR+= dataI[0] * w; outG+= dataI[1] * w; outB+= dataI[2] * w; outA+= dataI[3] * w; } } } } } /* Done with optimized part */ #if 0 /* older, slower function, works the same as above */ for(n= -1; n<= 2; n++){ for(m= -1; m<= 2; m++){ x1= i+n; y1= j+m; if (x1>0 && x1 < in->x && y1>0 && y1y) { if (do_float) { dataF= in->rect_float + in->x * y1 * 4 + 4*x1; outR+= dataF[0] * P(n-a) * P(b-m); outG+= dataF[1] * P(n-a) * P(b-m); outB+= dataF[2] * P(n-a) * P(b-m); outA+= dataF[3] * P(n-a) * P(b-m); } if (do_rect) { dataI= (unsigned char*)in->rect + in->x * y1 * 4 + 4*x1; outR+= dataI[0] * P(n-a) * P(b-m); outG+= dataI[1] * P(n-a) * P(b-m); outB+= dataI[2] * P(n-a) * P(b-m); outA+= dataI[3] * P(n-a) * P(b-m); } } } } #endif if (outI) { outI[0]= (int)outR; outI[1]= (int)outG; outI[2]= (int)outB; outI[3]= (int)outA; } if (outF) { outF[0]= outR; outF[1]= outG; outF[2]= outB; outF[3]= outA; } } void bicubic_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout) { unsigned char *outI = NULL; float *outF = NULL; if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) return; pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */ bicubic_interpolation_color(in, outI, outF, u, v); } /* function assumes out to be zero'ed, only does RGBA */ /* BILINEAR INTERPOLATION */ void bilinear_interpolation_color(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v) { float *row1, *row2, *row3, *row4, a, b; unsigned char *row1I, *row2I, *row3I, *row4I; float a_b, ma_b, a_mb, ma_mb; float empty[4]= {0.0f, 0.0f, 0.0f, 0.0f}; unsigned char emptyI[4]= {0, 0, 0, 0}; int y1, y2, x1, x2; /* ImBuf in must have a valid rect or rect_float, assume this is already checked */ x1= (int)floor(u); x2= (int)ceil(u); y1= (int)floor(v); y2= (int)ceil(v); // sample area entirely outside image? if (x2<0 || x1>in->x-1 || y2<0 || y1>in->y-1) return; if (outF) { // sample including outside of edges of image if (x1<0 || y1<0) row1= empty; else row1= (float *)in->rect_float + in->x * y1 * 4 + 4*x1; if (x1<0 || y2>in->y-1) row2= empty; else row2= (float *)in->rect_float + in->x * y2 * 4 + 4*x1; if (x2>in->x-1 || y1<0) row3= empty; else row3= (float *)in->rect_float + in->x * y1 * 4 + 4*x2; if (x2>in->x-1 || y2>in->y-1) row4= empty; else row4= (float *)in->rect_float + in->x * y2 * 4 + 4*x2; a= u-floor(u); b= v-floor(v); a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b); outF[0]= ma_mb*row1[0] + a_mb*row3[0] + ma_b*row2[0]+ a_b*row4[0]; outF[1]= ma_mb*row1[1] + a_mb*row3[1] + ma_b*row2[1]+ a_b*row4[1]; outF[2]= ma_mb*row1[2] + a_mb*row3[2] + ma_b*row2[2]+ a_b*row4[2]; outF[3]= ma_mb*row1[3] + a_mb*row3[3] + ma_b*row2[3]+ a_b*row4[3]; } if (outI) { // sample including outside of edges of image if (x1<0 || y1<0) row1I= emptyI; else row1I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1; if (x1<0 || y2>in->y-1) row2I= emptyI; else row2I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x1; if (x2>in->x-1 || y1<0) row3I= emptyI; else row3I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x2; if (x2>in->x-1 || y2>in->y-1) row4I= emptyI; else row4I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x2; a= u-floor(u); b= v-floor(v); a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b); /* need to add 0.5 to avoid rounding down (causes darken with the smear brush) * tested with white images and this should not wrap back to zero */ outI[0]= (ma_mb*row1I[0] + a_mb*row3I[0] + ma_b*row2I[0]+ a_b*row4I[0]) + 0.5f; outI[1]= (ma_mb*row1I[1] + a_mb*row3I[1] + ma_b*row2I[1]+ a_b*row4I[1]) + 0.5f; outI[2]= (ma_mb*row1I[2] + a_mb*row3I[2] + ma_b*row2I[2]+ a_b*row4I[2]) + 0.5f; outI[3]= (ma_mb*row1I[3] + a_mb*row3I[3] + ma_b*row2I[3]+ a_b*row4I[3]) + 0.5f; } } /* function assumes out to be zero'ed, only does RGBA */ /* BILINEAR INTERPOLATION */ /* Note about wrapping, the u/v still needs to be within the image bounds, * just the interpolation is wrapped. * This the same as bilinear_interpolation_color except it wraps rather then using empty and emptyI */ void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v) { float *row1, *row2, *row3, *row4, a, b; unsigned char *row1I, *row2I, *row3I, *row4I; float a_b, ma_b, a_mb, ma_mb; int y1, y2, x1, x2; /* ImBuf in must have a valid rect or rect_float, assume this is already checked */ x1= (int)floor(u); x2= (int)ceil(u); y1= (int)floor(v); y2= (int)ceil(v); // sample area entirely outside image? if (x2<0 || x1>in->x-1 || y2<0 || y1>in->y-1) return; /* wrap interpolation pixels - main difference from bilinear_interpolation_color */ if(x1<0)x1= in->x+x1; if(y1<0)y1= in->y+y1; if(x2>=in->x)x2= x2-in->x; if(y2>=in->y)y2= y2-in->y; if (outF) { // sample including outside of edges of image row1= (float *)in->rect_float + in->x * y1 * 4 + 4*x1; row2= (float *)in->rect_float + in->x * y2 * 4 + 4*x1; row3= (float *)in->rect_float + in->x * y1 * 4 + 4*x2; row4= (float *)in->rect_float + in->x * y2 * 4 + 4*x2; a= u-floor(u); b= v-floor(v); a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b); outF[0]= ma_mb*row1[0] + a_mb*row3[0] + ma_b*row2[0]+ a_b*row4[0]; outF[1]= ma_mb*row1[1] + a_mb*row3[1] + ma_b*row2[1]+ a_b*row4[1]; outF[2]= ma_mb*row1[2] + a_mb*row3[2] + ma_b*row2[2]+ a_b*row4[2]; outF[3]= ma_mb*row1[3] + a_mb*row3[3] + ma_b*row2[3]+ a_b*row4[3]; } if (outI) { // sample including outside of edges of image row1I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1; row2I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x1; row3I= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x2; row4I= (unsigned char *)in->rect + in->x * y2 * 4 + 4*x2; a= u-floor(u); b= v-floor(v); a_b= a*b; ma_b= (1.0f-a)*b; a_mb= a*(1.0f-b); ma_mb= (1.0f-a)*(1.0f-b); /* need to add 0.5 to avoid rounding down (causes darken with the smear brush) * tested with white images and this should not wrap back to zero */ outI[0]= (ma_mb*row1I[0] + a_mb*row3I[0] + ma_b*row2I[0]+ a_b*row4I[0]) + 0.5f; outI[1]= (ma_mb*row1I[1] + a_mb*row3I[1] + ma_b*row2I[1]+ a_b*row4I[1]) + 0.5f; outI[2]= (ma_mb*row1I[2] + a_mb*row3I[2] + ma_b*row2I[2]+ a_b*row4I[2]) + 0.5f; outI[3]= (ma_mb*row1I[3] + a_mb*row3I[3] + ma_b*row2I[3]+ a_b*row4I[3]) + 0.5f; } } void bilinear_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, int yout) { unsigned char *outI = NULL; float *outF = NULL; if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) return; pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */ bilinear_interpolation_color(in, outI, outF, u, v); } /* function assumes out to be zero'ed, only does RGBA */ /* NEAREST INTERPOLATION */ void neareast_interpolation_color(struct ImBuf *in, unsigned char *outI, float *outF, float u, float v) { float *dataF; unsigned char *dataI; int y1, x1; /* ImBuf in must have a valid rect or rect_float, assume this is already checked */ x1= (int)(u); y1= (int)(v); // sample area entirely outside image? if (x1<0 || x1>in->x-1 || y1<0 || y1>in->y-1) return; // sample including outside of edges of image if (x1<0 || y1<0) { if (outI) { outI[0]= 0; outI[1]= 0; outI[2]= 0; outI[3]= 0; } if (outF) { outF[0]= 0.0f; outF[1]= 0.0f; outF[2]= 0.0f; outF[3]= 0.0f; } } else { dataI= (unsigned char *)in->rect + in->x * y1 * 4 + 4*x1; if (outI) { outI[0]= dataI[0]; outI[1]= dataI[1]; outI[2]= dataI[2]; outI[3]= dataI[3]; } dataF= in->rect_float + in->x * y1 * 4 + 4*x1; if (outF) { outF[0]= dataF[0]; outF[1]= dataF[1]; outF[2]= dataF[2]; outF[3]= dataF[3]; } } } void neareast_interpolation(ImBuf *in, ImBuf *out, float x, float y, int xout, int yout) { unsigned char *outI = NULL; float *outF = NULL; if (in == NULL || (in->rect == NULL && in->rect_float == NULL)) return; pixel_from_buffer(out, &outI, &outF, xout, yout); /* gcc warns these could be uninitialized, but its ok */ neareast_interpolation_color(in, outI, outF, x, y); }