/** * matrix.c * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* rgbyuv is identiek aan rgbbeta */ float rgbyuv[4][4]={ /* afgeleid uit videoframer = Y Cr Cb in kopieen van Francois*/ /* is identriek aan matrix van jpeg */ .50000, .11400, -.08131, 0.0, /* b */ -.33126, .58700, -.41869, 0.0, /* g */ -.16874, .29900, .50000, 0.0, /* r */ 128.0, 0.0, 128.0, 1.0}; /* b-y (u) y r-y (v) */ float rgbbeta[4][4]={ /* afgeleid uit videoframer = Y Cr Cb in kopieen van Francois*/ /* is identriek aan matrix van jpeg */ .50000, .11400, -.08131, 0.0, /* b-y -> b */ -.33126, .58700, -.41869, 0.0, /* y -> g */ -.16874, .29900, .50000, 0.0, /* r-y -> r */ 128.0, 0.0, 128.0, 1.0}; /* b-y y r-y */ float yuvrgb[4][4]={ 1.77200, -0.34414, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, -0.71414, 1.40200, 0.0, -226.816, 135.460, -179.456, 1.0}; float rgb_to_bw[4][4]={ .114, .114, .114, 0.0, .587, .587, .587, 0.0, .299, .299, .299, 0.0, 0.5, 0.5, 0.5, 1.0}; float dyuvrgb_oud[4][4]={ 1.0 , 1.0 , 1.0, 0.0, 1.733, -0.337, 0.0, 0.0, 0.0, -.698, 1.371, 0.0, -221.8, 132.47, -175.5, 1.0}; float dyuvrgb[4][4]={ 1.164 , 1.164 , 1.164, 0.0, 2.018, -0.391, 0.0, 0.0, 0.0, -0.813, 1.596, 0.0, -276.7, 135.6, -222.7, 1.0}; float rgbdyuv[4][4]={ 0.439, 0.098, -0.071, 0.0, -0.291, 0.504, -0.368, 0.0, -0.148, 0.257, 0.439, 0.0, 128.0, 16.0, 128.0, 1.0};