/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BDR_DRAWMESH_H #define BDR_DRAWMESH_H #ifdef HAVE_CONFIG_H #include #endif struct Image; struct TFace; struct Object; struct Mesh; /** * Enables or disable mipmapping for realtime images (textures). * Note that this will will destroy all texture bindings in OpenGL. * @see free_realtime_image() * @param mipmap Turn mipmapping on (mipmap!=0) or off (mipmap==0). */ void set_mipmap(int mipmap); /** * Returns the current setting for mipmapping. */ int get_mipmap(void); /** * Enables or disable linear mipmap setting for realtime images (textures). * Note that this will will destroy all texture bindings in OpenGL. * @see free_realtime_image() * @param mipmap Turn linear mipmapping on (linear!=0) or off (linear==0). */ void set_linear_mipmap(int linear); /** * Returns the current setting for linear mipmapping. */ int get_linear_mipmap(void); /** * Resets the realtime image cache variables. */ void clear_realtime_image_cache(); void free_realtime_image(struct Image *ima); void free_all_realtime_images(void); void make_repbind(struct Image *ima); int set_tpage(struct TFace *tface); void spack(unsigned int ucol); void draw_tfaces3D(struct Object *ob, struct Mesh *me); void draw_tface_mesh(struct Object *ob, struct Mesh *me, int dt); void init_realtime_GL(void); #endif /* BDR_DRAWMESH_H */