/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BIF_EDITACTION_H #define BIF_EDITACTION_H #define SET_IPO_POPUP 0 #define SET_IPO_CONSTANT 1 #define SET_IPO_LINEAR 2 #define SET_IPO_BEZIER 3 #define SET_EXTEND_POPUP 0 #define SET_EXTEND_CONSTANT 1 #define SET_EXTEND_EXTRAPOLATION 2 #define SET_EXTEND_CYCLIC 3 #define SET_EXTEND_CYCLICEXTRAPOLATION 4 #define CHANNELHEIGHT 16 #define CHANNELSKIP 2 #define NAMEWIDTH 164 #define SLIDERWIDTH 125 #define ACTWIDTH (G.saction->actwidth) /* Some types for easier type-testing */ #define ACTTYPE_NONE 0 #define ACTTYPE_ACHAN 1 #define ACTTYPE_CONCHAN 2 #define ACTTYPE_ICU 3 #define ACTTYPE_FILLIPO 4 #define ACTTYPE_FILLCON 5 /* Macros for easier/more consistant state testing */ #define VISIBLE_ACHAN(achan) ((achan->flag & ACHAN_HIDDEN)==0) #define EDITABLE_ACHAN(achan) ((VISIBLE_ACHAN(achan)) && ((achan->flag & ACHAN_PROTECTED)==0)) #define EXPANDED_ACHAN(achan) ((VISIBLE_ACHAN(achan)) && (achan->flag & ACHAN_EXPANDED)) #define SEL_ACHAN(achan) ((achan->flag & ACHAN_SELECTED) || (achan->flag & ACHAN_HILIGHTED)) #define FILTER_IPO_ACHAN(achan) ((achan->flag & ACHAN_SHOWIPO)) #define FILTER_CON_ACHAN(achan) ((achan->flag & ACHAN_SHOWCONS)) #define EDITABLE_CONCHAN(conchan) ((conchan->flag & CONSTRAINT_CHANNEL_PROTECTED)==0) #define SEL_CONCHAN(conchan) (conchan->flag & CONSTRAINT_CHANNEL_SELECT) #define EDITABLE_ICU(icu) ((icu->flag & IPO_PROTECT)==0) #define SEL_ICU(icu) (icu->flag & IPO_SELECT) struct bAction; struct bActionChannel; struct bPoseChannel; struct Object; struct Ipo; struct BWinEvent; struct Key; struct ListBase; /* Key operations */ void delete_meshchannel_keys(struct Key *key); void delete_actionchannel_keys(void); void duplicate_meshchannel_keys(struct Key *key); void duplicate_actionchannel_keys(void); void transform_actionchannel_keys(int mode, int dummy); void transform_meshchannel_keys(char mode, struct Key *key); void snap_keys_to_frame(int snap_mode); void mirror_action_keys(short mirror_mode); void clean_shapekeys(struct Key *key); void clean_actionchannels(struct bAction *act); /* Marker Operations */ void column_select_shapekeys(struct Key *key, int mode); void column_select_actionkeys(struct bAction *act, int mode); void markers_selectkeys_between(void); /* channel/strip operations */ void up_sel_action(void); void down_sel_action(void); void top_sel_action(void); void bottom_sel_action(void); /* Handles */ void sethandles_meshchannel_keys(int code, struct Key *key); void sethandles_actionchannel_keys(int code); /* Ipo type */ void set_ipotype_actionchannels(int ipotype); void set_extendtype_actionchannels(int extendtype); /* Select */ void borderselect_mesh(struct Key *key); void borderselect_action(void); void deselect_actionchannel_keys(struct bAction *act, int test, int sel); void deselect_actionchannels (struct bAction *act, int test); void deselect_meshchannel_keys (struct Key *key, int test, int sel); int select_channel(struct bAction *act, struct bActionChannel *achan, int selectmode); void select_actionchannel_by_name (struct bAction *act, char *name, int select); /* */ struct Key *get_action_mesh_key(void); int get_nearest_key_num(struct Key *key, short *mval, float *x); void *get_nearest_act_channel(short mval[], short *ret_type); /* Action */ struct bActionChannel* get_hilighted_action_channel(struct bAction* action); struct bAction *add_empty_action(char *name); void winqreadactionspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt); /* contextual get action */ struct bAction *ob_get_action(struct Object *ob); void remake_action_ipos(struct bAction *act); /* this needs review badly! (ton) */ struct bAction *bake_action_with_client (struct bAction *act, struct Object *arm, float tolerance); void world2bonespace(float boneSpaceMat[][4], float worldSpace[][4], float restPos[][4], float armPos[][4]); #endif