/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * os dependent include locations of gl.h */ #ifndef BIF_GL_H #define BIF_GL_H /* Although not really a great idea to copy these defines * from Windows' winnt.h, this lets us use GL without including * windows.h everywhere (or BLI_winstuff.h) which is a good thing. */ #ifdef WIN32 #ifndef APIENTRY #define APIENTRY __stdcall #endif #ifndef CALLBACK #define CALLBACK __stdcall #endif #ifndef WINGDIAPI #define WINGDIAPI __declspec(dllimport) #endif #endif #ifdef __APPLE__ #include #include #else #include #include #endif /* * these should be phased out. cpack should be replaced in * code with calls to glColor3ub, lrectwrite probably should * change to a function. - zr */ /* * * This define converts a numerical value to the equivalent 24-bit * colour, while not being endian-sensitive. On little-endians, this * is the same as doing a 'naive'indexing, on big-endian, it is not! * */ #define cpack(x) glColor3ub( ((x)&0xFF), (((x)>>8)&0xFF), (((x)>>16)&0xFF) ) #define glMultMatrixf(x) glMultMatrixf( (float *)(x)) #define glLoadMatrixf(x) glLoadMatrixf( (float *)(x)) #define lrectwrite(a, b, c, d, rect) {glRasterPos2i(a, b);glDrawPixels((c)-(a)+1, (d)-(b)+1, GL_RGBA, GL_UNSIGNED_BYTE, rect);} #endif /* #ifdef BIF_GL_H */