/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * These are the protos for mywindow.c -- an emulation of the * (obsolete) IrisGL command set */ #ifndef BIF_MYWINDOW_H #define BIF_MYWINDOW_H struct rcti; /*---*/ int mywinget(void); void mywinclose(int winid); void mywinposition(int winid, int xmin, int xmax, int ymin, int ymax); /*---*/ int bwin_qtest(int winid); unsigned short bwin_qread(int winid, short *val_r, char *ascii_r); void bwin_qadd(int winid, unsigned short event, short val, char ascii); /*---*/ void bwin_load_viewmatrix(int winid, float mat[][4]); void bwin_load_winmatrix(int winid, float mat[][4]); void bwin_get_viewmatrix(int winid, float mat[][4]); void bwin_get_winmatrix(int winid, float mat[][4]); void bwin_ortho(int winid, float x1, float x2, float y1, float y2, float n, float f); void bwin_ortho2(int win, float x1, float x2, float y1, float y2); void bwin_frustum(int winid, float x1, float x2, float y1, float y2, float n, float f); void bwin_getsize(int winid, int *x, int *y); void bwin_getsuborigin(int winid, int *x, int *y); void bwin_get_rect(int winid, struct rcti *rect_r); void bwin_getsinglematrix(int winid, float mat[][4]); void bwin_clear_viewmat(int winid); int myswinopen(int parentid, int xmin, int xmax, int ymin, int ymax); void myswapbuffers(void); void mygetmatrix(float mat[][4]); void mymultmatrix(float [][4]); void myloadmatrix(float mat[][4]); void mywinset(int wid); void myortho(float x1, float x2, float y1, float y2, float n, float f); void myortho2(float x1, float x2, float y1, float y2); void mywindow(float x1, float x2, float y1, float y2, float n, float f); void mygetsingmatrix(float (*)[4]); void setlinestyle(int nr); void BIF_wait_for_statechange(void); #define L_MOUSE 1 #define M_MOUSE 2 #define R_MOUSE 4 short get_mbut(void); short get_qual(void); void getmouse(short *mval); void warp_pointer(int x, int y); int framebuffer_to_index(unsigned int col); unsigned int index_to_framebuffer(int index); int mywin_inmenu(void); void mywin_getmenu_rect(int *x, int *y, int *sx, int *sy); void my_put_frontbuffer_image(void); void my_get_frontbuffer_image(int x, int y, int sx, int sy); #endif