/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BIF_POSEOBJECT #define BIF_POSEOBJECT struct Object; struct bPoseChannel; void enter_posemode(void); void exit_posemode(void); // sets chan->flag to POSE_KEY if bone selected void set_pose_keys(struct Object *ob); struct bPoseChannel *get_active_posechannel (struct Object *ob); int pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan); /* tools */ void pose_select_constraint_target(void); void pose_special_editmenu(void); void pose_add_IK(void); void pose_clear_IK(void); void pose_clear_constraints(void); void pose_copy_menu(void); void free_posebuf(void); void copy_posebuf (void); void paste_posebuf (int flip); void pose_adds_vgroups(struct Object *meshobj); void pose_calculate_path(struct Object *ob); void pose_clear_paths(struct Object *ob); void pose_flip_names(void); void pose_activate_flipped_bone(void); void pose_movetolayer(void); #endif