/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BSE_DRAWVIEW_H #define BSE_DRAWVIEW_H struct Object; struct BGpic; struct rctf; struct ScrArea; struct ImBuf; void default_gl_light(void); void init_gl_stuff(void); void circf(float x, float y, float rad); void circ(float x, float y, float rad); void do_viewbuts(unsigned short event); /* View3DAfter->type */ #define V3D_XRAY 1 #define V3D_TRANSP 2 void add_view3d_after(struct View3D *v3d, struct Base *base, int type); void backdrawview3d(int test); void check_backbuf(void); unsigned int sample_backbuf(int x, int y); struct ImBuf *read_backbuf(short xmin, short ymin, short xmax, short ymax); unsigned int sample_backbuf_rect(short mval[2], int size, unsigned int min, unsigned int max, int *dist, short strict, unsigned int (*indextest)(unsigned int index)); void drawview3dspace(struct ScrArea *sa, void *spacedata); void drawview3d_render(struct View3D *v3d, int winx, int winy, float winmat[][4]); void draw_depth(struct ScrArea *sa, void *spacedata); void view3d_update_depths(struct View3D *v3d); int update_time(void); void calc_viewborder(struct View3D *v3d, struct rctf *viewborder_r); void view3d_set_1_to_1_viewborder(struct View3D *v3d); int view3d_test_clipping(struct View3D *v3d, float *vec); void view3d_set_clipping(struct View3D *v3d); void view3d_clr_clipping(void); void sumo_callback(void *obp); void init_anim_sumo(void); void update_anim_sumo(void); void end_anim_sumo(void); void inner_play_anim_loop(int init, int mode); int play_anim(int mode); void make_axis_color(char *col, char *col2, char axis); /* SMOOTHVIEW */ void smooth_view(struct View3D *v3d, float *ofs, float *quat, float *dist, float *lens); void smooth_view_to_camera(struct View3D *v3d); void view_settings_from_ob(struct Object *ob, float *ofs, float *quat, float *dist, float *lens); void object_view_settings(struct Object *ob, float *lens, float *clipsta, float *clipend); #endif /* BSE_DRAWVIEW_H */