/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BSE_HEADERBUTTONS_H #define BSE_HEADERBUTTONS_H struct uiBlock; struct ID; void free_matcopybuf(void); void clear_matcopybuf(void); void write_videoscape_fs(void); void write_vrml_fs(void); void write_dxf_fs(void); void do_global_buttons(unsigned short event); void do_global_buttons2(short event); int buttons_do_unpack(void); struct Scene *copy_scene(struct Scene *sce, int level); void do_info_buttons(unsigned short event); int start_progress_bar(); void end_progress_bar(); int progress_bar(float done, char *busy_info); void update_for_newframe(void); void info_buttons(void); void do_seq_buttons(short event); void seq_buttons(void); void do_view3d_buttons(short event); void sound_buttons(void); void do_action_buttons(unsigned short event); void do_ipo_buttons(short event); void do_buts_buttons(short event); void do_oops_buttons(short event); void do_sound_buttons(unsigned short event); void do_layer_buttons(short event); void do_nla_buttons(unsigned short event); void nla_buttons(void); void action_buttons(void); void buts_buttons(void); void file_buttons(void); void image_buttons(void); void imasel_buttons(void); void ipo_buttons(void); void oops_buttons(void); void text_buttons(void); void view3d_buttons(void); void buttons_active_id(struct ID **id, struct ID **idfrom); void do_headerbuttons(short event); #endif /* BSE_HEADERBUTTONS_H */