/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BUTSPACE_H #define BUTSPACE_H /* all internal calls and event codes for buttons space */ struct Base; struct Object; struct ID; /* buts->scaflag */ #define BUTS_SENS_SEL 1 #define BUTS_SENS_ACT 2 #define BUTS_SENS_LINK 4 #define BUTS_CONT_SEL 8 #define BUTS_CONT_ACT 16 #define BUTS_CONT_LINK 32 #define BUTS_ACT_SEL 64 #define BUTS_ACT_ACT 128 #define BUTS_ACT_LINK 256 /* internal */ /* scene */ extern void render_panels(void); extern void do_render_panels(unsigned short event); extern void anim_panels(void); extern void sound_panels(void); extern void do_soundbuts(unsigned short event); /* object */ extern void object_panels(void); extern void do_object_panels(unsigned short event); extern void do_constraintbuts(unsigned short event); /* effects */ extern void effects_panels(void); extern void do_effects_panels(unsigned short event); /* editing */ extern void editing_panels(void); extern void do_common_editbuts(unsigned short event); extern void do_meshbuts(unsigned short event); extern void do_curvebuts(unsigned short event); extern void do_fontbuts(unsigned short event); extern void do_mballbuts(unsigned short event); extern void do_latticebuts(unsigned short event); extern void do_fpaintbuts(unsigned short event); extern void do_cambuts(unsigned short event); extern char *get_vertexgroup_menustr(struct Object *ob); // used in object buttons /* shading */ extern void material_panels(void); extern void do_matbuts(unsigned short event); extern void lamp_panels(void); extern void do_lampbuts(unsigned short event); extern void world_panels(void); extern void do_worldbuts(unsigned short event); extern void radio_panels(void); extern void do_radiobuts(unsigned short event); extern void texture_panels(void); extern void do_texbuts(unsigned short event); /* logic */ extern void do_logic_buts(unsigned short event); extern void logic_buts(void); /* script */ extern void script_panels(void); extern void do_scriptbuts(unsigned short event); /* ipowindow */ extern void do_ipobuts(unsigned short event); // drawipo.c (bad! ton) /* uvautocalculation */ void do_uvautocalculationbuts(unsigned short event); void get_uvautocalculationsettings(float *radius,float *cubesize, int *mapdir, int *mapalign); /* butspace.c */ void test_meshpoin_but(char *name, struct ID **idpp); void test_obpoin_but(char *name, struct ID **idpp); void test_scenepoin_but(char *name, struct ID **idpp); void test_matpoin_but(char *name, struct ID **idpp); void test_scriptpoin_but(char *name, struct ID **idpp); void test_actionpoin_but(char *name, ID **idpp); void test_obcurpoin_but(char *name, ID **idpp); void test_idbutton_cb(void *namev, void *arg2_unused); /* -------------- internal event defines ------------ */ #define B_DIFF 1 /* *********************** */ #define B_VIEWBUTS 1100 #define B_LOADBGPIC 1001 #define B_BLENDBGPIC 1002 #define B_BGPICBROWSE 1003 #define B_BGPICTEX 1004 #define B_BGPICCLEAR 1005 #define B_BGPICTEXCLEAR 1006 #define B_OBJECTPANELROT 1007 #define B_OBJECTPANELMEDIAN 1008 #define B_ARMATUREPANEL1 1009 #define B_ARMATUREPANEL2 1010 #define B_OBJECTPANELPARENT 1011 /* *********************** */ #define B_LAMPBUTS 1200 #define B_LAMPREDRAW 1101 #define B_COLLAMP 1102 #define B_TEXCLEARLAMP 1103 #define B_SBUFF 1104 #define B_SHADBUF 1105 #define B_SHADRAY 1106 /* *********************** */ #define B_MATBUTS 1300 #define B_MATCOL 1201 #define B_SPECCOL 1202 #define B_MIRCOL 1203 #define B_ACTCOL 1204 #define B_MATFROM 1205 #define B_MATPRV 1206 #define B_MTEXCOL 1207 #define B_TEXCLEAR 1208 #define B_MATPRV_DRAW 1209 #define B_MTEXPASTE 1210 #define B_MTEXCOPY 1211 #define B_MATLAY 1212 #define B_MATHALO 1213 #define B_MATZTRANSP 1214 #define B_MATRAYTRANSP 1215 #define B_MATCOLORBAND 1216 /* yafray: material preset menu event */ #define B_MAT_YF_PRESET 1217 /* *********************** */ #define B_TEXBUTS 1400 #define B_TEXTYPE 1301 #define B_DEFTEXVAR 1302 #define B_LOADTEXIMA 1303 #define B_NAMEIMA 1304 #define B_TEXCHANNEL 1305 #define B_TEXREDR_PRV 1306 #define B_TEXIMABROWSE 1307 #define B_IMAPTEST 1308 #define B_RELOADIMA 1309 #define B_LOADPLUGIN 1310 #define B_NAMEPLUGIN 1311 #define B_COLORBAND 1312 #define B_ADDCOLORBAND 1313 #define B_DELCOLORBAND 1314 #define B_CALCCBAND 1315 #define B_CALCCBAND2 1316 #define B_DOCOLORBAND 1317 #define B_REDRAWCBAND 1318 #define B_BANDCOL 1319 #define B_LOADTEXIMA1 1320 #define B_TEXPRV 1321 #define B_PLUGBUT 1325 /* B_PLUGBUT reserves 24 buttons at least! */ #define B_ENV_MAKE 1350 #define B_ENV_FREE 1351 #define B_ENV_DELETE 1352 #define B_ENV_SAVE 1353 #define B_ENV_OB 1354 #define B_PACKIMA 1355 #define B_TEXSETFRAMES 1356 #define B_ENV_FREE_ALL 1357 #define B_UNLINKIMA 1358 /* *********************** */ #define B_ANIMBUTS 1500 #define B_RECALCPATH 1401 #define B_TRACKBUTS 1402 #define B_DEL_HOOK 1403 #define B_CLR_HOOK 1404 #define B_PRINTSPEED 1413 #define B_PRINTLEN 1414 #define B_RELKEY 1415 #define B_CURVECHECK 1416 #define B_SOFTBODY_CHANGE 1420 #define B_SOFTBODY_DEL_VG 1421 #define B_SOFTBODY_BAKE 1422 #define B_SOFTBODY_BAKE_FREE 1423 /* this has MAX_EFFECT settings! Next free define is 1450... */ #define B_SELEFFECT 1430 /* *********************** */ #define B_WORLDBUTS 1600 #define B_TEXCLEARWORLD 1501 #define B_COLHOR 1502 #define B_COLZEN 1503 /* *********************** */ #define B_RENDERBUTS 1700 #define B_FS_PIC 1601 #define B_FS_BACKBUF 1602 #define B_FS_FTYPE 1604 #define B_DORENDER 1605 #define B_DOANIM 1606 #define B_PLAYANIM 1607 #define B_PR_PAL 1608 #define B_PR_FULL 1609 #define B_PR_PRV 1610 #define B_PR_CDI 1611 #define B_PR_PAL169 1612 #define B_PR_D2MAC 1613 #define B_PR_MPEG 1614 #define B_REDRAWDISP 1615 #define B_SETBROWSE 1616 #define B_CLEARSET 1617 #define B_PR_PRESET 1618 #define B_PR_PANO 1619 #define B_PR_NTSC 1620 #define B_IS_FTYPE 1622 #define B_IS_BACKBUF 1623 #define B_PR_PC 1624 #define B_PR_PANO360 1627 #define B_PR_HALFFIELDS 1628 #define B_NEWRENDERPIPE 1629 #define B_R_SCALE 1630 #define B_G_SCALE 1631 #define B_B_SCALE 1632 #define B_USE_R_SCALE 1633 #define B_USE_G_SCALE 1634 #define B_USE_B_SCALE 1635 #define B_EDGECOLSLI 1636 #define B_GAMMASLI 1637 #define B_FILETYPEMENU 1638 #define B_SELECTCODEC 1639 #define B_RTCHANGED 1640 #define B_SWITCHRENDER 1641 #define B_FBUF_REDO 1642 #define B_SET_EDGE 1643 #define B_SET_ZBLUR 1644 #ifdef __NLA /* *********************** */ enum { B_ARMATUREBUTS = 1800, B_POSE = 1701 }; #endif /* *********************** */ #define B_COMMONEDITBUTS 2049 #define B_MATWICH 2003 #define B_MATNEW 2004 #define B_MATDEL 2005 #define B_MATASS 2006 #define B_MATSEL 2007 #define B_MATDESEL 2008 #define B_HIDE 2009 #define B_REVEAL 2010 #define B_SELSWAP 2011 #define B_SETSMOOTH 2012 #define B_SETSOLID 2013 #define B_AUTOTEX 2014 #define B_DOCENTRE 2015 #define B_DOCENTRENEW 2016 #define B_DOCENTRECURSOR 2017 /* 32 values! */ #define B_OBLAY 2018 #define B_MESHBUTS 2100 #define B_FLIPNORM 2050 #define B_SPIN 2051 #define B_SPINDUP 2052 #define B_EXTR 2053 #define B_SCREW 2054 #define B_EXTREP 2055 #define B_SPLIT 2056 #define B_REMDOUB 2057 #define B_SUBDIV 2058 #define B_FRACSUBDIV 2059 #define B_XSORT 2060 #define B_HASH 2061 #define B_DELSTICKY 2062 #define B_DELVERTCOL 2063 #define B_MAKE_TFACES 2064 #define B_TOSPHERE 2065 #define B_DEL_TFACES 2066 #define B_NEWVGROUP 2067 #define B_DELVGROUP 2068 #define B_ASSIGNVGROUP 2069 #define B_REMOVEVGROUP 2070 #define B_SELVGROUP 2071 #define B_DESELVGROUP 2072 #define B_DECIM_FACES 2073 #define B_DECIM_CANCEL 2074 #define B_DECIM_APPLY 2075 #define B_AUTOVGROUP 2076 #define B_SLOWERDRAW 2077 #define B_FASTERDRAW 2078 #define B_VERTEXNOISE 2079 #define B_VERTEXSMOOTH 2080 #define B_MAKESTICKY 2082 #define B_MAKEVERTCOL 2083 #define B_CHROMADEPTH 2084 #define B_MAKEEDGES 2085 #define B_DELEDGES 2086 #define B_DRAWEDGES 2087 #define B_DRAWCREASES 2088 /* *********************** */ #define B_CURVEBUTS 2200 #define B_CONVERTPOLY 2101 #define B_CONVERTBEZ 2102 #define B_CONVERTBSPL 2103 #define B_CONVERTCARD 2104 #define B_CONVERTNURB 2105 #define B_UNIFU 2106 #define B_ENDPU 2107 #define B_BEZU 2108 #define B_UNIFV 2109 #define B_ENDPV 2110 #define B_BEZV 2111 #define B_SETWEIGHT 2112 #define B_SETW1 2113 #define B_SETW2 2114 #define B_SETW3 2115 #define B_SETORDER 2116 #define B_MAKEDISP 2117 #define B_SUBDIVCURVE 2118 #define B_SPINNURB 2119 #define B_CU3D 2120 #define B_SETRESOLU 2121 #define B_SETW4 2122 #define B_SUBSURFTYPE 2123 /* *********************** */ #define B_FONTBUTS 2300 #define B_MAKEFONT 2201 #define B_TOUPPER 2202 #define B_SETFONT 2203 #define B_LOADFONT 2204 #define B_TEXTONCURVE 2205 #define B_PACKFONT 2206 /* *********************** */ #define B_IKABUTS 2400 #define B_IKASETREF 2301 #define B_IKARECALC 2302 /* *********************** */ #define B_CAMBUTS 2500 /* *********************** */ #define B_MBALLBUTS 2600 #define B_RECALCMBALL 2501 /* *********************** */ #define B_LATTBUTS 2700 #define B_RESIZELAT 2601 #define B_DRAWLAT 2602 #define B_LATTCHANGED 2603 /* *********************** */ #define B_GAMEBUTS 2800 #define B_ADD_PROP 2701 #define B_CHANGE_PROP 2702 #define B_ADD_SENS 2703 #define B_CHANGE_SENS 2704 #define B_DEL_SENS 2705 #define B_ADD_CONT 2706 #define B_CHANGE_CONT 2707 #define B_DEL_CONT 2708 #define B_ADD_ACT 2709 #define B_CHANGE_ACT 2710 #define B_DEL_ACT 2711 #define B_SOUNDACT_BROWSE 2712 #define B_SETSECTOR 2713 #define B_SETPROP 2714 #define B_SETACTOR 2715 #define B_SETMAINACTOR 2716 #define B_SETDYNA 2717 /* *********************** */ #define B_FPAINTBUTS 2900 #define B_VPCOLSLI 2801 #define B_VPGAMMA 2802 #define B_COPY_TF_MODE 2804 #define B_COPY_TF_UV 2805 #define B_COPY_TF_COL 2806 #define B_REDR_3D_IMA 2807 #define B_SET_VCOL 2808 #define B_COPY_TF_TEX 2814 #define B_TFACE_HALO 2815 #define B_TFACE_BILLB 2816 #define B_SHOWTEX 2832 #define B_ASSIGNMESH 2833 #define B_WEIGHT0_0 2840 #define B_WEIGHT1_4 2841 #define B_WEIGHT1_2 2842 #define B_WEIGHT3_4 2843 #define B_WEIGHT1_0 2844 #define B_OPA0_0 2845 #define B_OPA1_4 2846 #define B_OPA1_2 2847 #define B_OPA3_4 2848 #define B_OPA1_0 2849 /* *********************** */ #define B_RADIOBUTS 3000 #define B_RAD_GO 2901 #define B_RAD_INIT 2902 #define B_RAD_LIMITS 2903 #define B_RAD_FAC 2904 #define B_RAD_NODELIM 2905 #define B_RAD_NODEFILT 2906 #define B_RAD_FACEFILT 2907 #define B_RAD_ADD 2908 #define B_RAD_DELETE 2909 #define B_RAD_COLLECT 2910 #define B_RAD_SHOOTP 2911 #define B_RAD_SHOOTE 2912 #define B_RAD_REPLACE 2913 #define B_RAD_DRAW 2914 #define B_RAD_FREE 2915 #define B_RAD_ADDMESH 2916 /* *********************** */ #define B_SCRIPTBUTS 3100 #define B_SCRIPT_ADD 3001 #define B_SCRIPT_DEL 3002 #define B_SCRIPT_TYPE 3003 /* Scene script buttons */ #define B_SSCRIPT_ADD 3004 #define B_SSCRIPT_DEL 3005 #define B_SSCRIPT_TYPE 3006 /* *********************** */ #define B_SOUNDBUTS 3200 enum B_SOUND_BUTTONS { B_SOUND_CHANGED = 3101, B_SOUND_REDRAW, B_SOUND_VOLUME, B_SOUND_PANNING, B_SOUND_PITCH, B_SOUND_LOAD_SAMPLE, B_SOUND_MENU_SAMPLE, B_SOUND_NAME_SAMPLE, B_SOUND_UNLINK_SAMPLE, B_SOUND_RELOAD_SAMPLE, B_SOUND_UNPACK_SAMPLE, B_SOUND_PLAY_SAMPLE, B_SOUND_COPY_SOUND, B_SOUND_LOOPSTART, B_SOUND_LOOPEND, B_SOUND_BIDIRECTIONAL, B_SOUND_RECALC, B_SOUND_RATECHANGED, B_SOUND_MIXDOWN }; /* *********************** */ #define B_CONSTRAINTBUTS 3300 enum { B_CONSTRAINT_REDRAW = 3201, B_CONSTRAINT_DEL, B_CONSTRAINT_TEST, B_CONSTRAINT_CHANGETYPE, B_CONSTRAINT_CHANGENAME, B_CONSTRAINT_CHANGETARGET, B_CONSTRAINT_ADD_NULL, B_CONSTRAINT_ADD_KINEMATIC, B_CONSTRAINT_ADD_TRACKTO, B_CONSTRAINT_ADD_ROTLIKE, B_CONSTRAINT_ADD_LOCLIKE, B_CONSTRAINT_ADD_ACTION, B_CONSTRAINT_ADD_LOCKTRACK, B_CONSTRAINT_ADD_FOLLOWPATH, B_CONSTRAINT_ADD_DISTANCELIMIT, B_CONSTRAINT_ADD_STRETCHTO }; /* *********************** */ #define B_UVAUTOCALCBUTS 3400 enum { B_UVAUTO_REDRAW = 3301, B_UVAUTO_SPHERE, B_UVAUTO_CYLINDER, B_UVAUTO_CYLRADIUS, B_UVAUTO_WINDOW, B_UVAUTO_CUBE, B_UVAUTO_CUBESIZE, B_UVAUTO_STD1, B_UVAUTO_STD2, B_UVAUTO_STD4, B_UVAUTO_STD8, B_UVAUTO_BOUNDS1, B_UVAUTO_BOUNDS2, B_UVAUTO_BOUNDS4, B_UVAUTO_BOUNDS8, B_UVAUTO_TOP, B_UVAUTO_FACE, B_UVAUTO_OBJECT, B_UVAUTO_ALIGNX, B_UVAUTO_ALIGNY, B_UVAUTO_LSCM }; #define B_EFFECTSBUTS 3500 #define B_AUTOTIMEOFS 3403 #define B_FRAMEMAP 3404 #define B_NEWEFFECT 3405 #define B_PREVEFFECT 3406 #define B_NEXTEFFECT 3407 #define B_CHANGEEFFECT 3408 #define B_CALCEFFECT 3409 #define B_DELEFFECT 3410 #define B_RECALCAL 3411 #define B_RECALC_DEFL 3412 /* *********************** */ /* *********************** */ /* BUTTON BUT: > 4000 */ /* BUTTON 4001-4032: layers */ #endif