/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef INTERFACE_H #define INTERFACE_H #include "BIF_resources.h" /* general defines */ #define UI_MAX_DRAW_STR 400 #define UI_MAX_NAME_STR 64 #define UI_ARRAY 29 /* panel limits */ #define UI_PANEL_MINX 100 #define UI_PANEL_MINY 70 /* uiBut->flag */ #define UI_SELECT 1 #define UI_MOUSE_OVER 2 #define UI_ACTIVE 4 #define UI_HAS_ICON 8 /* warn: rest of uiBut->flag in BIF_interface.c */ /* internal panel drawing defines */ #define PNL_GRID 4 #define PNL_DIST 8 #define PNL_SAFETY 8 #define PNL_HEADER 20 /* panel->flag */ #define PNL_SELECT 1 #define PNL_CLOSEDX 2 #define PNL_CLOSEDY 4 #define PNL_CLOSED 6 #define PNL_TABBED 8 #define PNL_OVERLAP 16 /* Button text selection: * extension direction, selextend, inside ui_do_but_TEX */ #define EXTEND_LEFT 1 #define EXTEND_RIGHT 2 typedef struct { short xim, yim; unsigned int *rect; short xofs, yofs; } uiIconImage; typedef struct { short mval[2]; short qual, val; int event; } uiEvent; typedef struct { void *xl, *large, *medium, *small; } uiFont; typedef struct uiLinkLine { /* only for draw/edit */ struct uiLinkLine *next, *prev; short flag, pad; struct uiBut *from, *to; } uiLinkLine; typedef struct { void **poin; /* pointer to original pointer */ void ***ppoin; /* pointer to original pointer-array */ short *totlink; /* if pointer-array, here is the total */ short maxlink, pad; short fromcode, tocode; ListBase lines; } uiLink; struct uiBut { struct uiBut *next, *prev; short type, pointype, bit, bitnr, retval, strwidth, ofs, pos, selsta, selend; int flag; char *str; char strdata[UI_MAX_NAME_STR]; char drawstr[UI_MAX_DRAW_STR]; float x1, y1, x2, y2; char *poin; float min, max; float a1, a2, hsv[3]; // hsv is temp memory for hsv buttons float aspect; void (*func)(void *, void *); void *func_arg1; void *func_arg2; void (*embossfunc)(int , int , float, float, float, float, float, int); void (*sliderfunc)(int , float, float, float, float, float, float, int); void (*autocomplete_func)(char *, void *); void *autofunc_arg; uiLink *link; char *tip, *lockstr; int themecol; /* themecolor id */ void *font; BIFIconID icon; short but_align; /* aligning buttons, horiz/vertical */ short lock, win; short iconadd, dt; /* IDPOIN data */ uiIDPoinFuncFP idpoin_func; ID **idpoin_idpp; /* BLOCK data */ uiBlockFuncFP block_func; /* BUTM data */ void (*butm_func)(void *arg, int event); void *butm_func_arg; /* pointer back */ uiBlock *block; }; struct uiBlock { uiBlock *next, *prev; ListBase buttons; Panel *panel; char name[UI_MAX_NAME_STR]; float winmat[4][4]; float minx, miny, maxx, maxy; float aspect; void (*butm_func)(void *arg, int event); void *butm_func_arg; void (*func)(void *arg1, void *arg2); void *func_arg1; void *func_arg2; /* extra draw function for custom blocks */ void (*drawextra)(); int themecol; /* themecolor id */ short font; /* indices */ int afterval, flag; void *curfont; short autofill, win, winq, direction, dt; short needflush, auto_open, in_use, pad; //flush see below void *overdraw; struct uiBlock *parent; // nested pulldowns float xofs, yofs; // offset to parent button rctf parentrct; // for pulldowns, rect the mouse is allowed outside of menu (parent button) rctf safety; // pulldowns, to detect outside, can differ per case how it is created rctf flush; // rect to be flushed to frontbuffer int handler; // for panels in other windows than buttonswin... just event code }; /* interface.c */ extern void ui_graphics_to_window(int win, float *x, float *y); extern void ui_graphics_to_window_rct(int win, rctf *graph, rcti *winr); extern void ui_window_to_graphics(int win, float *x, float *y); extern void ui_block_flush_back(uiBlock *block); extern void ui_block_set_flush(uiBlock *block, uiBut *but); extern void ui_check_but(uiBut *but); extern double ui_get_but_val(uiBut *but); extern void ui_get_but_vectorf(uiBut *but, float *vec); extern void ui_set_but_vectorf(uiBut *but, float *vec); extern void ui_autofill(uiBlock *block); /* interface_panel.c */ extern void ui_draw_panel(uiBlock *block); extern void ui_do_panel(uiBlock *block, uiEvent *uevent); extern void ui_scale_panel(uiBlock *block); extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad); extern void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown); /* interface_draw.c */ extern void ui_set_embossfunc(uiBut *but, int drawtype); extern void ui_draw_but(uiBut *but); extern void ui_rasterpos_safe(float x, float y, float aspect); extern void ui_draw_tria_icon(float x, float y, float aspect, char dir); extern void ui_draw_anti_x(float x1, float y1, float x2, float y2); extern void ui_dropshadow(rctf *rct, float radius, float aspect, int select); #endif