inflate_env = Environment () # TODO: add the option to build with Quicktime # Import the C flags set in the SConstruct file Import ('cflags') Import ('cxxflags') Import ('defines') Import ('extra_includes') inflate_env.Append (CCFLAGS = cflags) inflate_env.Append (CXXFLAGS = cxxflags) inflate_env.Append (CPPDEFINES = defines) source_files = ['intern/BLO_inflate.c'] inflate_env.Append (CPPPATH = ['.', '../../kernel/gen_messaging', '../readstreamglue']) inflate_env.Append (CPPPATH = extra_includes) inflate_env.Library (target='#/lib/blender_inflate', source=source_files)