/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup balembic */ #include "abc_writer_mball.h" #include "abc_hierarchy_iterator.h" #include "BLI_assert.h" #include "BKE_displist.h" #include "BKE_lib_id.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" namespace blender::io::alembic { ABCMetaballWriter::ABCMetaballWriter(const ABCWriterConstructorArgs &args) : ABCGenericMeshWriter(args) { } bool ABCMetaballWriter::is_supported(const HierarchyContext *context) const { Scene *scene = DEG_get_input_scene(args_.depsgraph); bool supported = is_basis_ball(scene, context->object) && ABCGenericMeshWriter::is_supported(context); return supported; } bool ABCMetaballWriter::check_is_animated(const HierarchyContext & /*context*/) const { /* We assume that metaballs are always animated, as the current object may * not be animated but another ball in the same group may be. */ return true; } bool ABCMetaballWriter::export_as_subdivision_surface(Object * /*ob_eval*/) const { /* Metaballs should be exported to subdivision surfaces, if the export options allow. */ return true; } Mesh *ABCMetaballWriter::get_export_mesh(Object *object_eval, bool &r_needsfree) { Mesh *mesh_eval = BKE_object_get_evaluated_mesh(object_eval); if (mesh_eval != nullptr) { /* Mesh_eval only exists when generative modifiers are in use. */ r_needsfree = false; return mesh_eval; } r_needsfree = true; return BKE_mesh_new_from_object(args_.depsgraph, object_eval, false, false); } void ABCMetaballWriter::free_export_mesh(Mesh *mesh) { BKE_id_free(nullptr, mesh); } bool ABCMetaballWriter::is_basis_ball(Scene *scene, Object *ob) const { Object *basis_ob = BKE_mball_basis_find(scene, ob); return ob == basis_ob; } } // namespace blender::io::alembic