/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup balembic */ #include "abc_writer_object.h" #include "DNA_object_types.h" #include "BKE_object.h" namespace blender { namespace io { namespace alembic { AbcObjectWriter::AbcObjectWriter(Object *ob, uint32_t time_sampling, ExportSettings &settings, AbcObjectWriter *parent) : m_object(ob), m_settings(settings), m_time_sampling(time_sampling), m_first_frame(true) { /* This class is used as superclass for objects themselves (i.e. transforms) and for object * data (meshes, curves, cameras, etc.). However, when writing transforms, the m_name field is * ignored. This is a temporary tweak to get the exporter to write object data with the data * name instead of the object name in a safe way. */ if (m_object->data == nullptr) { m_name = get_id_name(m_object); } else { ID *ob_data = static_cast(m_object->data); m_name = get_id_name(ob_data); } if (parent) { parent->addChild(this); } } AbcObjectWriter::~AbcObjectWriter() { } void AbcObjectWriter::addChild(AbcObjectWriter *child) { m_children.push_back(child); } Imath::Box3d AbcObjectWriter::bounds() { BoundBox *bb = BKE_object_boundbox_get(this->m_object); if (!bb) { if (this->m_object->type != OB_CAMERA) { ABC_LOG(m_settings.logger) << "Bounding box is null!\n"; } return Imath::Box3d(); } /* Convert Z-up to Y-up. This also changes which vector goes into which min/max property. */ this->m_bounds.min.x = bb->vec[0][0]; this->m_bounds.min.y = bb->vec[0][2]; this->m_bounds.min.z = -bb->vec[6][1]; this->m_bounds.max.x = bb->vec[6][0]; this->m_bounds.max.y = bb->vec[6][2]; this->m_bounds.max.z = -bb->vec[0][1]; return this->m_bounds; } void AbcObjectWriter::write() { do_write(); m_first_frame = false; } } // namespace alembic } // namespace io } // namespace blender