/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup balembic */ #include "abc_writer_transform.h" #include "abc_hierarchy_iterator.h" #include "intern/abc_axis_conversion.h" #include "intern/abc_util.h" #include "BKE_object.h" #include "BLI_math_matrix.h" #include "BLI_math_rotation.h" #include "DNA_layer_types.h" #include "CLG_log.h" static CLG_LogRef LOG = {"io.alembic"}; namespace blender::io::alembic { using Alembic::Abc::OObject; using Alembic::AbcGeom::OXform; using Alembic::AbcGeom::OXformSchema; using Alembic::AbcGeom::XformSample; ABCTransformWriter::ABCTransformWriter(const ABCWriterConstructorArgs &args) : ABCAbstractWriter(args) { timesample_index_ = args_.abc_archive->time_sampling_index_transforms(); } void ABCTransformWriter::create_alembic_objects(const HierarchyContext * /*context*/) { CLOG_INFO(&LOG, 2, "exporting %s", args_.abc_path.c_str()); abc_xform_ = OXform(args_.abc_parent, args_.abc_name, timesample_index_); abc_xform_schema_ = abc_xform_.getSchema(); } Alembic::Abc::OCompoundProperty ABCTransformWriter::abc_prop_for_custom_props() { return abc_schema_prop_for_custom_props(abc_xform_schema_); } const IDProperty *ABCTransformWriter::get_id_properties(const HierarchyContext &context) const { const Object *object = context.object; return object->id.properties; } void ABCTransformWriter::do_write(HierarchyContext &context) { float parent_relative_matrix[4][4]; /* The object matrix relative to the parent. */ mul_m4_m4m4(parent_relative_matrix, context.parent_matrix_inv_world, context.matrix_world); /* After this, parent_relative_matrix uses Y=up. */ copy_m44_axis_swap(parent_relative_matrix, parent_relative_matrix, ABC_YUP_FROM_ZUP); /* If the parent is a camera, undo its to-Maya rotation (see below). */ bool is_root_object = context.export_parent == nullptr; if (!is_root_object && context.export_parent->type == OB_CAMERA) { float rot_mat[4][4]; axis_angle_to_mat4_single(rot_mat, 'X', M_PI_2); mul_m4_m4m4(parent_relative_matrix, rot_mat, parent_relative_matrix); } /* If the object is a camera, apply an extra rotation to Maya camera orientation. */ if (context.object->type == OB_CAMERA) { float rot_mat[4][4]; axis_angle_to_mat4_single(rot_mat, 'X', -M_PI_2); mul_m4_m4m4(parent_relative_matrix, parent_relative_matrix, rot_mat); } if (is_root_object) { /* Only apply scaling to root objects, parenting will propagate it. */ float scale_mat[4][4]; scale_m4_fl(scale_mat, args_.export_params->global_scale); scale_mat[3][3] = args_.export_params->global_scale; /* also scale translation */ mul_m4_m4m4(parent_relative_matrix, parent_relative_matrix, scale_mat); parent_relative_matrix[3][3] /= args_.export_params->global_scale; /* Normalize the homogeneous component. */ } XformSample xform_sample; xform_sample.setMatrix(convert_matrix_datatype(parent_relative_matrix)); xform_sample.setInheritsXforms(true); abc_xform_schema_.set(xform_sample); write_visibility(context); } OObject ABCTransformWriter::get_alembic_object() const { return abc_xform_; } bool ABCTransformWriter::check_is_animated(const HierarchyContext &context) const { if (context.duplicator != nullptr) { /* This object is being duplicated, so could be emitted by a particle system and thus * influenced by forces. TODO(Sybren): Make this more strict. Probably better to get from the * depsgraph whether this object instance has a time source. */ return true; } if (check_has_physics(context)) { return true; } return BKE_object_moves_in_time(context.object, context.animation_check_include_parent); } } // namespace blender::io::alembic