/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 Kévin Dietrich. * All rights reserved. */ #pragma once /** \file * \ingroup balembic */ #include #include #include struct Main; struct Scene; namespace blender::io::alembic { /* Wrappers around input and output archives. The goal is to be able to use * streams so that unicode paths work on Windows (T49112), and to make sure that * the stream objects remain valid as long as the archives are open. */ class ArchiveReader { Alembic::Abc::IArchive m_archive; std::ifstream m_infile; std::vector m_streams; public: ArchiveReader(struct Main *bmain, const char *filename); bool valid() const; Alembic::Abc::IObject getTop(); }; } // namespace blender::io::alembic