/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup balembic */ #include "abc_writer_mball.h" #include "abc_writer_mesh.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" #include "DNA_object_types.h" #include "BKE_displist.h" #include "BKE_lib_id.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BLI_utildefines.h" AbcMBallWriter::AbcMBallWriter(Main *bmain, Object *ob, AbcTransformWriter *parent, uint32_t time_sampling, ExportSettings &settings) : AbcGenericMeshWriter(ob, parent, time_sampling, settings), m_bmain(bmain) { m_is_animated = isAnimated(); } AbcMBallWriter::~AbcMBallWriter() { } bool AbcMBallWriter::isAnimated() const { return true; } Mesh *AbcMBallWriter::getEvaluatedMesh(Scene * /*scene_eval*/, Object *ob_eval, bool &r_needsfree) { Mesh *mesh_eval = BKE_object_get_evaluated_mesh(ob_eval); if (mesh_eval != NULL) { /* Mesh_eval only exists when generative modifiers are in use. */ r_needsfree = false; return mesh_eval; } r_needsfree = true; /* The approach below is copied from BKE_mesh_new_from_object() */ Mesh *tmpmesh = BKE_mesh_add(m_bmain, ((ID *)m_object->data)->name + 2); BLI_assert(tmpmesh != NULL); /* BKE_mesh_add gives us a user count we don't need */ id_us_min(&tmpmesh->id); ListBase disp = {NULL, NULL}; /* TODO(sergey): This is gonna to work for until Depsgraph * only contains for_render flag. As soon as CoW is * implemented, this is to be rethought. */ BKE_displist_make_mball_forRender(m_settings.depsgraph, m_settings.scene, m_object, &disp); BKE_mesh_from_metaball(&disp, tmpmesh); BKE_displist_free(&disp); BKE_mesh_texspace_copy_from_object(tmpmesh, m_object); return tmpmesh; } void AbcMBallWriter::freeEvaluatedMesh(struct Mesh *mesh) { BKE_id_free(m_bmain, mesh); } bool AbcMBallWriter::isBasisBall(Scene *scene, Object *ob) { Object *basis_ob = BKE_mball_basis_find(scene, ob); return ob == basis_ob; }